tier 1 is a bit riskier, but you can probably do more damage with the scout car than anything else, you can probably also get cp's quicker that way. Something like Con, Con, Engie T1 Scout car w/ flamer, con might work if you want like an 8th option lol. A sniper can take a second to pay off, you might be better rushing a t70/quad but the sniper can still do well if you are stuck vs mgs or units in cover.
Don't sleep on the PPSH though, you even get hit the dirt with it.
Also Backteching to ZIS isn't gonna set you back too much if you need one, if cons do work it should be pretty easy to protect
Profile of Hon3ynuts
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Broadcast: https://www.twitch.tv/hon3ynuts
Steam: 76561198055190850
Residence: United States
Nationality: United States
Timezone: America/New_York
Game Name: Hon3ynuts
Broadcast: https://www.twitch.tv/hon3ynuts
Steam: 76561198055190850
Residence: United States
Nationality: United States
Timezone: America/New_York
Game Name: Hon3ynuts
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Post History of Hon3ynuts
Thread: Thoughts and experiments on conscript openings vs okw6 Aug 2019, 06:33 AM
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Thread: Anybody playing Luftwaffe Ground Forces?5 Aug 2019, 23:31 PM
Possibly, another compounding factor is that Going mech for a puma, luchs, stuka is much better than teching med truck, which synergizes with the doctrine much better. If you have to spend munis on healing you can't use the 3 muni abilities it comes with. In: COH2 Gameplay |
Thread: Possible commander revamp candidates5 Aug 2019, 22:55 PM
Rifle Company is the worst in team Games Mechanized would be fine if the shermans could call down arty like the WC51 similar to Elite armor's Panzer Commander...or actually exactly the same as that one, it would be good. I Do agree cav rifles should stay there, but mabye a 2 thompson upgrade on rifle company may be okay though. I think some type of different weapon upgrade is the most important component of a Rifle company revamp. People may not want lmgs or bars for the 400th game in a row. In: COH2 Balance |
Thread: Anybody playing Luftwaffe Ground Forces?5 Aug 2019, 22:20 PM
Perhaps the CAN be good, but reality is clear that Players who are good don't use or equip the Fallschimjaeger doctrine. I haven't noticed it equipped much less used in the last two tournaments(2v2 and 1v1). Nor have I seen it used to much effect or frequency in automatch, but If you have a good replay or if there is a cast of it I would be willing to check it out. Edit: Oo I stand Corrected VonIvan is playing right now. Edit2: He lost tho In: COH2 Gameplay |
Thread: Anybody playing Luftwaffe Ground Forces?5 Aug 2019, 21:59 PM
So i can get the same results from a unit I don't need to micro well, and is less likely to die in 1 shot from a tank, which one should i use hmmm... Generally speaking Falls can be worth the effort but I find that even with good monitoring, 1 bad grenade from units bunched in cover or 1 unlucky tank shell and your 10 minutes of excellent micro are erased. It's very demoralizing. At least obers can do more from Max range and still do fine DPS with or 2 model drops. Plus with the current wide spacing while out of cover explosives are less devastating to obers. In: COH2 Gameplay |
Thread: Soviet Lendlease rework5 Aug 2019, 19:27 PM
Lmao, The M2HB is the most hated Mg by the devs, when it came out it cost 35 mp to reinforce and the weapon exploded 1.5 tank shots or like 3 nades. Other weapons are 2.5 or 3 tank hits. I would be interested to know if 1.25 is true, I was under the impression models keep their RA (ex cons merge), but Idk if weapons teams are different. In: COH2 Gameplay |
Thread: Partisans, Bring back the Party5 Aug 2019, 04:47 AM
I think some of the partisan commanders are a bit underloved at the moment 1. AT partisans cost 33 manpower to reinforce, More than Shocktroops 1 less than pgrens who can get camo, cloak and sprint as well. Finally they cost 8 popcap...the same as Pgrens. 2. All partisans are quite vulnerable to being wiped. I think an appropriate adjustment would be to make them function like infiltration commandos, with 6 models but only spawning with 4, this would let them scale a little better. Additionally the stats should be updated to reflect this new dynamic. What other changes might make this commander more interesting? It comes with no Tanks and no elite infantry, the abilities should probably be pretty strong to make it an interesting selection choice. In: COH2 Balance |
Thread: Soviet Lendlease rework5 Aug 2019, 04:07 AM
6 man M2HB? NO You can already do this with the airbourne commander if your playing 2v2, .50 cal is a relatively vulnerable mg if you get deathlooped. Cons or Engies crewing it do have much better RA 1.07/1 compared to 1.25 normal weapons crews though. Should be tried for sure in testing. In: COH2 Gameplay |
Thread: Questions about re-crew in team weapons4 Aug 2019, 15:49 PM
If i recrew with 5 star volks, my weapon will be with self-heal like regular volks? No, models do not carry over veterancy In: COH2 Gameplay |
Thread: Possible commander revamp candidates4 Aug 2019, 03:57 AM
Luftwaffe for OKW probably just needs 2 changes to make it good 1. Falls 5 men, possible upgrade to fg42 2. Replace the useless tank traps with an Ostwind (Why does the air force bring tank traps???) Rifle company is indeed in the most dire need of help, Fire up and Flare are useless as commander abilities unless you bundle them with another ability into 1. Elite riflemen - Moltov(same as urban assult), Sprint, flare In: COH2 Balance |
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