It isnt a weird vaccum example and is in the conext of refuting Alexs many false claims. Primarily in this post around Tech costs. USF has one of the highest. In a 1v1 assuming equal map control the USF may get upwards of 100-120 more fuel on average assuming a game lasting 20 mins then OKW depending on if its the Size of Kholdney or Minsk so please stop with the OMG FUEL STARVED! i.e if you control the map and kill a single Medium no more fuel advantage for USF. So to enjoy this benefit they must lose 0 armored units all game long AND the USF player must not go Captain.
Further in 1v1 going directly to Panther is very common for OKW. And it usually arrives shortly after the first Sherman in most games. And depending on Map control and I know youll find this HARD to BELIEVE! But OKW can have superior map control and have the Panther arrive at the same time as the Sherman. Its rare but it happens. Either way 1 Sherman is going to do 0 to a Panther with that 1-2 min difference anyway.
BTW JP4s focus sites are not vet related. Go load up cheat mod and test for yourself. IT GETS BETTER with Vet. And even then its not even as good as the SU85s. Again if you are going to argue stats please check them first.
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The fuel advantage is over the course of the whole game, it does not matter if it's 5 or 50 minutes long.
And i'm not saying "OMG FUEL STARVED", i'm saying that it has an impact on OKW is supposed to be played, and obviously on unit cost. That it currently doesn't work as intended is another story.
It btw. isn't just 1-2 minutes, it's around 5-6 till the Panther arrives, your second Sherman could also arrive (fuel wise, mp wise is another deal).
Again, even if you lose a medium, you still have the fuel advantage, it doesn't magically change. Just at this one point in your vacuum example you "lost it". A minute later you got it again.
But that's like running 4 Volks into a Demo, and saying you got MP problems.
It still does not self spot as claimed by you, once it reaches vet2 it does.
Touché, at least use compareable unit costs if you do vacuum examples for a time index.
So it cost less. OKW panther comes way faster in the field than Ostheer one, so at the end OKW is never late in his teching, it is quite the opposite actually since OKW can deploy his T4 faster than any other faction. OKW isn't starving of anything.
Anyway, the only wish is to have from this patch is balance stuff, 6 months to build it is quite a lot and we are clearly in right to expect something working and bug free.
Fuel wise OKW Panther is slightly more pricy than the OST one, MP wise it's waaaay cheaper.
Soviet T4 can be the fastest btw., fuel and mp wise.
The main difference is: after the first Panther it becomes way more expensive, which isn't really a bad thing, considering you basically get a free defensive building, access to the best AI inf,
and "save" a huge amount of MP while doing so.
Anyways, for the original patch wishes: i wish USF wouldn't be so damn heavy on the baby sitting part.