I kinda missed the plane crash, but by the time you said "gardening plane" you pretty much lost anyways, especially after suiciding two T34s and some infantry right before it.
Funny enough: you had full infantry and quantity superiority, and didn't make use of it for the whole first 20 minutes (no cutoff play, no additional capping, nothing).
So, no, not any plane crash lost you the game, it just finished what was about to happen anyways.
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Residence: Antarctica
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Post History of kamk
Thread: RNG that shouldn't be happening!16 Apr 2015, 17:47 PM
In: COH2 Gameplay |
Thread: Is it Always a struggle?15 Apr 2015, 16:31 PM
Which Jaeger do you mean? Jaeger Armor is definitely great. Since you got a fancy Ele callin, i'd go for T3 as max, mostly for 1-2 P4 / Ostwind. But depending on map one can manage to stay alive easily with just T1 & T2 + the scoped (2v2+ perspective) |
Thread: Steam login issues15 Apr 2015, 11:52 AM
In: Scrap Yard |
Thread: Link Upkeep and popcap cost with Tier building15 Apr 2015, 10:16 AM
Too bad i do. And i'm telling you, it will only affect spam, not blobbing. And the worst part: it will minimize fun strats. -snip- Factions like soviets are supposed to use callins, and skip tech. The latter counts for OKW & USF as well, and even as OST you rarely ever build all four Tiers, even though you have to tech for them. One would need to rework the whole teching / economy system - that's never gonna happen, nor will it EVER fix blobbing. A blob format like the one from SPrice would still work. He just gets some REs, or drops Paras,... or keeps spamming Rifles and techs up to LT / Cpt into Major - oh wait, he already does that btw. Again, a blob is nothing else than bunched up units, no matter if two or twenty units. You can't just magically draw a line somewhere as you please. In the end the more you bunch up the more you should suffer to indirect fire, supression, that sort of stuff - but one (too) rarely does in COH2. Sure you can debuff blobbing without drawing a strict line, by incoming accuracy modifier due vicinity, increasing AoE on explosives, giving supression a better AoE, etc pp. The more you blob, the more you suffer. - the current ISG / Howi mechanic is a good example for this. In: COH2 Balance |
Thread: Is it Always a struggle?15 Apr 2015, 09:54 AM
Accuracy is better than the reload? Generally yes. If the fight keeps going, not necessarily. how does cooldown affect units? i played against someone with 15% less cooldown on grens and they were taking every opportunity to tear my cons to pieces. may've been poor perception though. Cooldown affects the pause between shots, meaning they fire faster till they have to reload. (if i remember correctly) Both kinda increase dps in between reloads. |
Thread: Is it Always a struggle?14 Apr 2015, 20:13 PM
So you can equip 2 of the same? or up even to 3? That starts to be interesting, Would it be better the 2% faster cooldown and reload or 3% reload or even 3% acc? You can always equip different bulletins for the same unit. But the exact same bulletin only mostly stacks, but some don't. Nobody knows which exactly don't. In the end it's just a decent and slight edge for your working horse units, or specialists. |
Thread: Link Upkeep and popcap cost with Tier building14 Apr 2015, 19:56 PM
.... That is exactly what is happening right now. The fancy Volks & Obers, or upped Rifles, or whatsoever, doesn't start like it, it just continues because it's easier to play like it, and not punished enough. 3 volks + 3 obers works well when you don't need anything else than volks early game to maintain your field presence at low cost. Again, not even an early game mix. ...Never say not blobbing, I just say its effectiveness disappear faster than OKW blob. And the solution I propose is equal for any faction blobs... You should maybe watch SPrice blob around Rifles. It's kinda digusting, but very effective from start to end. Because when I'm playing sittard summer and try to pass a bridge with more than 2 squads I'm not blobbing. It's not the "hurr durr blob of doom", it's just literally blobbing up units. Maps are another issue of course, and Anyways, your suggestion won't work. You screw over fun & casual meta, you screw over factions that have working horses, you force a techup for factions that don't need one necessarily and give advantages for factions that can skip tech easily. The whole suggestion only might (!) limit spam, and in no way blobbing. just my 2 cent, and please don't feel offended (which wasn't my intention). In: COH2 Balance |
Thread: Link Upkeep and popcap cost with Tier building14 Apr 2015, 13:38 PM
.... If you increase popcap / upkeep for all units, why would that stop me from getting an Xth Gren squad instead of an MG42, and then run around blobbed with them? If you just do it for certain units, do you really think players will not just spam & blob other units? Your mechanic will at best only limit the quantity of a certain unit, not the blobbing itself. With your suggestion 6 Rifles spread out properly would be a "blob", and 3 Volks + 3 Obers a-moving together not. Btw. you got to be kidding me with SOV & USF not blobbing, especially this patch. You could define a blob by area of effect. If two of my squads stand 15 meters apart, a mortar shell will never hurt them both at once, if they're close together they're "kinda blobbed" and get both some damage. If i engage an ISG with 3 Rifles blobbed, in worst case they get insta suppressed by a hit, if i spread them out, they won't. While i like Katitofs idea, i'm not really sure how that would work out either. I'd simply prefer a further buff of anti blob weaponary. In: COH2 Balance |
Thread: Is it Always a struggle?14 Apr 2015, 11:24 AM
I wonder in a way, how much the bulletins affect the game itself, some indeed are strong like some for USF that I saw, but 3% acc, 3% fast reload, do they really influence? More accuracy = more hits = more dps. It's a good idea to boost units you build plenty of anyways. Even though it isn't much, it will be a slight advantage over the course of the game. Examples: - no point in having a slightly faster Pak43 reload if you only build none to one on average per game. - boosting your Rifles (or other generalist units) with 3x 3% acc will influence their & your performance throughout the whole game, no matter which commander you pick. |
Thread: Link Upkeep and popcap cost with Tier building14 Apr 2015, 11:17 AM
.... How would this even work with factions that can skip tech? Why would popcap influence blobbing... at all? How would the 1st option ever influence blobbing when by the time you would need the current popcap you already got it anyways. How would the 2nd option be ever a good idea, if teching up to counter blobbing also screws your popcap over? Or as Katitof said: "both solutions are terrible" In: COH2 Balance |
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Latest replays uploaded by kamk
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neat comeback AchtAchter / kamk vs. Legendary / Nosliwby: kamk map: Crossing in the Woods1-1,269
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VS?rf2$? ?