May i have your firstborn? Seriously funny one.
![:sibDZ: :sibDZ:](/images/Smileys/siberian/sibDZ.png)
Posts: 764
Thread: OCFanart contest submission thread16 Sep 2015, 10:44 AM
May i have your firstborn? Seriously funny one. ![]() |
Thread: Switchable graphics (AMD / Intel)16 Sep 2015, 06:39 AM
You tried to manually add COH2 in your driver menu? |
Thread: The new Community Map Spotlight Rotation:15 Sep 2015, 13:23 PM
If you wanna take a look before the patch: Please don't be in automatch... please, no, no.... nooooooooo. In: Lobby |
Thread: OKW Tech Cost Ideas15 Sep 2015, 01:46 AM
... Indeed. Though an offset of up to 30 fuel is not that much, as intended. Personally i'm not a huge fan of these "all eggs in one basket" strats - rarely ever work (even talking about 2v2+ here). In: COH2 Gameplay |
Thread: Rear echelons shouldn't be able to pick up any base upgrades14 Sep 2015, 16:40 PM
Just watched a live game... You watched ONE live game, and your immediate suggestion is to completely remove a game feature without any argumentation. So, yeah, i consider this trolling / baiting. ... P.S.: SPrice does the same with a Rifle & Zook combination. Or Pathfinder and Bars. He just likes his spam & blob strats, and he's quite good with them. There's also several videos and replays online where this kind of tactic backfires a lot - so there's that (cheese countered as intended). In: COH2 Balance |
Thread: Rear echelons shouldn't be able to pick up any base upgrades14 Sep 2015, 15:31 PM
...By this logic you should just delete Ostruppen from the game because they are so easy to spam. Let's think about this logic... Imagine you could upgrade them with LMG42, now that would be actually broken ![]() (double Bar on a bunch amount of REs, which is super pricy and even lack any kind of nade, certainly isn't) In: COH2 Balance |
Thread: Rear echelons shouldn't be able to pick up any base upgrades14 Sep 2015, 14:26 PM
this is almost as obvious as bait can get ^ sums it up. Nothing good will come from a troll topic. In: COH2 Balance |
Thread: OKW Tech Cost Ideas14 Sep 2015, 07:26 AM
...not discussing the display, rather than the arbitrary number of .66 when it's .7. It's not much, but it's neglecting 1.3f per minute. For whatever reason i remembered a different base income for other factions. It's actually a flat +4 for all factions (no reduction for OKW), and the reduction only applies to any further fuel income. You're absolutely right, with a good point. But... anyways, hope you still understand / appreciate my general argumentation in this regard, and what i tried to explain. (...This is how OKW is intended to be played: good tech building with a fancy feature, rather cheap tech, but costly vehicles in the long run. ) Let's just use your example of ~70%, so T3 is ~115 fuel, and a Panther is around ~250, which still has the same outcome of (rather) cheap tech with pricy vehicles in the long run - my actual point, the faction design. In: COH2 Gameplay |
Thread: OKW Tech Cost Ideas13 Sep 2015, 19:57 PM
1 + 2: Not included due their nature of unlocking goodies. Personally i assume they unlock at least one "small tech". Depends heavily on mode and player of course. Anyways, tried to make a point that it's impossible to have a Panther before a Sherman in decently balanced games. Same goes for Soviet T4 btw. 3. COH2 rounds the displayed number up. Example: 4 CPs + 1 fuel + base = 16.6... income, not the displayed 17. Nevertheless, we talk about a difference of approx 10 fuel after 30 (!) minutes, between the displayed value, and the actual one. Neglectable difference in the first place. 4. Your P4 is off (not that it really matters), otherwise see 1-3. In: COH2 Gameplay |
Thread: OKW Tech Cost Ideas13 Sep 2015, 15:30 PM
...T2/T3 does not cost any fuel as you start with 40 fuel.... Soviet also start with the fuel to get T1 / T2, should that be increased as well? Btw.: let's debunk your assumption: USF: T3tech 170-180 (LT / Capt) unit 110 (Sherman) == 280-290 OKW: T3tech 120 unit 202.5 - 262.5 (P4 / P5) == 322.5 - 382.5 Now consider that every additional tank is way more pricy. This is how OKW is intended to be played: good tech building with a fancy feature, rather cheap tech, but costly vehicles in the long run. In: COH2 Gameplay |