M3 seems to take small arms fire in the game I just played.
Did you place an Engie squad inside?
I could reproduce both bugs.
Posts: 764
Thread: M3 not taking any damage by small arms fire24 Sep 2015, 19:10 PM
M3 seems to take small arms fire in the game I just played. Did you place an Engie squad inside? I could reproduce both bugs. In: COH2 Bugs |
Thread: How to counter Shock Trooper23 Sep 2015, 14:25 PM
Double Counterattack vs. 1+ Ostheer player is a weird lineup i've never seen i think. In addition to the already mentioned solutions: if the map is semi-open to open, try Jaeger Armor as Ostheer - it will shutdown KV-1 and B4 alike, with Elefant and Stuka bombs. The OKW player can also easily get away with a well placed PAK43 via Fortifications commander. Non-doctrinal solutions work as well. About Shocks: multiple supression platforms are usually a good idea. Don't leave your 42s alone, or it will be destroyed super quickly. As OKW you should try to either calling in MG34, or just work on your micro a little bit. Shocks need to get super close, so all you have to do is keep them on distance. Last but not least: a replay might be helpful to see when and why it went downhill. In: Strategy Desk |
Thread: Cant play online with standard COH221 Sep 2015, 21:13 PM
Ardennes Assault is only for singleplayer. Does he own any multiplayer army? (base game, any western front (OKW / USF), or brits) (still answering, and hoping a mod moves it soon) In: Lobby |
Thread: September 21 or 22nd patch 19 Sep 2015, 13:31 PM
couldn't you just ban the use of garrison with the vickers. Seems unnecessary to ban such an important unit out-right. And if you just accidently enter a trench / building with it? It sucks, big time, but at least some people can have "fun" with the Brits, the other solution would be to outright remove them as a faction :/ In: COH2 Balance |
Thread: September 21 or 22nd patch 19 Sep 2015, 11:25 AM
... Yup, and this is exactly the problem. You can't really draw a line between intended and accidental abuse, and the bonus is just too big to be ignored. (trenches also cause it btw.) In: COH2 Balance |
Thread: September 21 or 22nd patch 19 Sep 2015, 11:07 AM
... Define "repeatedly" It stacks super fast: http://i.imgur.com/oOzO77N.jpg Bugs happen, i just wish they would hotfix such game breaking ones way faster. In: COH2 Balance |
Thread: Blobbing is back18 Sep 2015, 16:10 PM
That would actually help. Sadly not. Reduced reinforcement cost makes them more spammable against anything, it also promotes bad head on pushing even further. Fancy Vet3 Rifles still bleed like before to AoE & crit weaponary, they may just survive your Gren / Volks / whatever spam a bit more. just my 2 cents, again. In: COH2 Balance |
Thread: September 17th Patch18 Sep 2015, 16:00 PM
... If that would be a movie rating, i'd watch it In: News |
Thread: Blobbing is back18 Sep 2015, 07:41 AM
Well, personally i would have used some received acc on Vet3 of around ~15-20%, 25% is always a bit in the "major change" direction. But let's be real here: does it make that much of a difference between ~35-40%, or 45%? Nope. They needed better scaling, they're the (quite pricy) backbone of the USF. Those few percent barely make any difference, and by the time they actually hit Vet3 you should have superior combined arms anyways. So their bonus works exactly as intended: more survivability and less bleed late game. "lass die Kirche im Dorf" (keep the church in the village - don't exaggerate so much about peanuts) P.S.: seriously, those Vet3 Rifles won't magically appear. P.P.S.: i'd still say though it should be lowered a tiny bit. In: COH2 Balance |
Thread: Need Help Playing As the OKW in General17 Sep 2015, 03:43 AM
Yeah, that's not too great. What about the other questions, and input? Tried anything of it yet? Hit a wall somewhere? In: OKW Strategies |