This game is broken! OKW is a broken faction now!
I do my usual build: Volks into King Tiger in my 4v4 games and I can't win anymore! WTF Lelic? USF OP!!!
Nice straw man arguement. |
Why nerf? Brtis must pay for nades, brens, piats, 5th man yet I don't see you making threads how unfair it is.
Same for USF.
Asymetrical balance, fanboy.
By your logic we should give axis un-de-crewable emplacements that counter their counters, weapons racks then and extremely cost efficient tanks. |
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Secondly, I would hardly call ISGs, half-tracks and infrared trucks useless.
Only the AAHT and the IHT are useless. |
This guy implying AT nades on conscripts are not an essentual upgrade
Every OKW fanboy here is crying about the cost of having to pay 25 fuel and around 400-500 worth of manpower to get healing, but they are ignoring one crucial point: The fact that you had to pay for the truck and the HQ building before the patch, which only leaves the additional cost of actually teching the medics on a building that you can deploy anywhere and works as a retreat point and reinforce point
Fully upgraded the healing forward retreat point is 600 mp and 55 fuel. |
Irony is to be discovered shortly
That is very surprising, considering the fact that volks effortelessly BEAT cons on long range with no upgrades and StGs increase DPS at ALL ranges.
Oh I don't know, maybe because the DPS change is 35%(close), 30%(mid), and 11%(far)?
Volks StGs are completely new weapon with completely new weapon profile.
Hard limits are never an option unless we talk special units(aura units) or 200+ fuel armor.
And guess what? This is how soviets, ost, british and for the most part USF always played!
I'm sorry OKW is no longer treated like the special snowflake it was, but freebie upgrades and a-move blobs are no more. Watch your shit, place the mines, position correctly, you know, LIKE EVERY OTHER ARMY IN THE GAME!
It is surprising that the STG barely beats cons long range. You should try it out in the new cheat mod.
Hard limits worked for call ins, there is no reason it couldn't work for schrecks.
When a hardcore allied fanboy like you starts praising the nerfs as bringing balance, I think it's like the canary in the coal mine telling us to stop playing OKW because it's been nerfed to the ground. |
Because only OKW had overpowered, laser guided, alpha strike AT on cheap, durable platform.
It was never an issue for USF, because you can't spam rifles, because upkeep will eat you alife, you can't spam zooks on all squads because you'll lose too much AI and if you don't spam zooks, you won't have the alpha strike capabilities the shreck had.
OH MY RNGOD!
POOR POOR OKW, forced to actually make an economical decision like every other army in game!
I guess its good that volks can still get lots of exp from fausts and auto heal at vet3.
No more special snowflake time, manage your economy like any other army
Fanboy.
Can't spam rifles....... |
And tell me, how much double BARs cost? And how much STGs?
Ability to soak damage is desired for all types of units.
Are you saying that the STG44 package isn't the worst AI upgrade in the game? |
That's a bug, not intedned feature so you can't whine about it.
You can if your losing games over it. It's just ok for you because the bug is in the favor of your beloved allies. |
Time to use that spio medcrates then?
Fast luchs was meta for months now, you got healing with 2nd truck, incredibly late.
If healing wasn't an issue when you went mechanized first, it won't be an issue now.
Healing will take even longer now. If you mech truck your going to have to get the side upgrade to keep your AT SP on the field. |