It's has a really closed arc of vision. |
A few games I was struggling to place my Schwere Flak Truck. I was having issues with light vehicles and I bought a jadgpanzer from t2. It was invaluable. It smashed up everything. It needed to stay at range tho. |
Total not OP.
They are flimsy and their reinforce time drives me crazy!
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I try to ambush the enemy whenever possible.
2v1s. Engaging Volks and running the Sturms up.
When ever they find the Schwere camp wagon they end up losing a lot of manpower.
volks supported by the 75mm Le is usually a good situation, if I notice Blobbing I might get 2. Keep Volks in green cover and the 75mm Le will engage when in range or can barrage. 5 Volks vs 3-4 rifles ends up favorible.
I want to like the Luchs but I find it's not durable enough and by the time it hits the field i'm usually seeing some AT. Any chance I can I will try to knock out and savage an AT gun to keep it off the field.
I tend to keep my volks with schrecks really close. I find 5 hits with usually kill a sherman.
I also scavange at every opertunity.
Most of the time I notice they will commit to destroying the Schwere Flak. It's important to get this close as possible to the action. In range of a vp or major road preferably. After it's found I make sure that the Obers are there and some of my AT. That Flak will easily defeat a Squart or T70. The Flak with a Raketenwerfer and a volks or 2 will punish a sherman. |
@RiflesReady, I use the same against both factions.
I want to like the Luchs. I can't justify spending any fuel for anything that doesn't have AT.
I try to Keep my Volks tight in the smaller maps. so tanks don't see them coming. Ie. srubs Blocking LOS.
The 75mm Le is Key. I move it up to the Schwere HQ so it's protected with access to the entire map.
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I've been working on a build order for the last few weeks using the Elite Armoured Doctrine. It goes:
Kubel("my Baby")
Volks
Volks
Volks
Battle Group HeadQuarters
75mm infantry support gun
Schwerer Panzer Headquarters
Raketenwerfer 43 Anti-Tank Rocket Launcher
Obersoldaten
Obersoldaten
Call in two Panzer Aus. J or Panther
The Kubel escorts my Sturmpioneer Squad capping their fuel and other points on their side of the map. Kubel attacks first to supress then the squad runs in and forces retreat or, if the opponent wasn't expecting me, wipe out the squad.
The Volks capture points avoiding any 1v1 combat. I try to keep them close on the map to support each other. No 'nades, just Panzerschrecks. Later to be supported by the 75mm. I use "Signal Relay" to find the armour and catch it by surprise.
Set up the Schwerer Panzer Headquarters deny territory as far forward as I can. Support it with a Rakenwerfer when a tank comes to smash it up.
Multiple Obersoldaten in cover supported by the 75mm are effective at hurting expensive infantry.
Two Panzer Aus J. Most cost effective Armour or a Panther.
It's more about draining their MP in your engagements and keeping your stuff alive. If MGs are bad a second 75MM helps.
Thoughts? Feelings?
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Thread: Panther13 Jul 2014, 07:17 AM
I've abandoned the Panther in Favor of the OKW 2xP4 aus J. call in. Which is 2 tanks for 210 fuel. |
I wish the infantry support gun was OP |
I've been struggling with these guys. I find my squads are getting wiped often. |