Thread: Bofors19 May 2016, 20:13 PM
I don't know the level of differences between the OKW and OH Tanks but isn't this somewhat covered in the expense of their vehicles? 25 more fuel for both p4 and panthers.
Also, OKW has a dynamic that almost requires being fully teched out (t3>t2>t4), as where OH can skip t3. In this senario it's okw (560/230) vs OH (420/215). USF skipping cap is (520/205). I'm not going to try the Brits because I don't know the flow, but SOV do get screwed. |
Thread: Bofors19 May 2016, 16:37 PM
didn't the flak truck get a price increase from 90 fuel to 120?
Yes. But there is now a cost on the trucks, as before the trucks were free |
Thread: Bofors19 May 2016, 14:20 PM
No, its not, just like it wasn't for medics and repair pios, who are now side grades, its a free perk of cheapest teching and a leftover from when OKW had resource penalty and needed some additional bonuses-not the case any longer.
Don't believe? Compare tech prices of all armies and see for yourself
Are you including the cost of the trucks? Flak truck costs 300 mp 135 fuel. There is also a lot more risk assosiated with the flaktruck. Like lossing a truck to a light tank rushing you base (edit) or losing it while building |
Thread: Bofors18 May 2016, 23:40 PM
And as already stated, it's 'free'. With support of volks blob and ISGs, it's also extremely resilient. It also doesn't take any flame damage like emplacements do.
If i could build T4 OST building or SOV building on a rear cutoff point that has almost 2000 HP, suppresses, damages tanks, shoots down aircraft, at 0 pop cost, and comes along with teching, I would. It's expensive because T4 is expensive just like EVERY OTHER FAcTION! If you lost your T4 building of SOV or OST, it would cost that much to build it again. The cost you're paying for is part of teching, not the building/unit itself.
It's definitely not free. The cost of the gun is blended into the price. The risk involed in the flak truck is huge. I can't spam it and when I lose it my next tank costs an extra 135 fuel. The risks involved in using the flak truck are no where near the Bofors risk lies. Losing the truck can lose you the game. The Bofors isn't susceptible to much flames considering getting a flame unit close to it is impossible unless it's in brace or next to a sight blocker.
The Bofors and the Flak truck can not be compared. Two totally different units.
Closest thing axis has to the bofors is the flak emplacement.
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Overall, tanks should be a bit faster. If OP's suggestion was implemented, the speed, sight, range, armour and cost became closer to their real performance, the performance disparities between the tanks would be more pronounced. Playing with tanks would be much more dynamic.
Over committing a tiger would easily be dealt with by a medium rushing behind it.
T34 could be produced at a rate against tigers 3-4 to 1.
And 4v4s would feel like kursk. |
Thread: Bofors17 May 2016, 21:12 PM
Thats not what I was inferring. As OH, I consistently lose against Bofors. My loses mount, my rank drops, then I get put in more games with people that use Bofors. Edit: As it seems that Bofors play is much more common in the lower ladder matches.
My OKW rank is much better currently than my OH. |
Thread: Bofors17 May 2016, 20:46 PM
Yeah, that's a great way to judge the balance of a unit.
A single Ostruppen model will also destroy a mortar pit.
A single JP4, P4, or STUG will also kill a bofors, and you made a whole thread about it...
It's a great way of judging a unit. Honestly, that is what I love about this game. Almost every unit, in the right situation, can kill almost any other unit. It's a game of who is better at utilizing their units.
The Bofors on the other hand has a very narrow window of units that can kill it consitently and none of them are below t3. It also hard counters what should be it hard counter it with indirect fire and for the low price of 400 manpower.
If the OKW Flak was as powerful as the Bofors, you would have made your own thread. I understand that they shouldn't be compared in a vacuum. But if you switch the roles, allied players would be blasting these threads.
I can't play 2v2 as OH anymore, because I lose almost every game Bofors comes up, it drags my ladder rank down even more and then I end up playing even more double Brits. |
Thread: Bofors17 May 2016, 18:23 PM
u said guys in team games bofors is OP but for me the biggest cancer is jagtiger, there is no counter for that especially when u play as USF but yeah lets cry because wermaht is forced to use some special commanders with HF lol good to know that another factions arent forced to chose commanders (my english sux hard but i cant just read this shiet)
Wow. The Jagtiger wasn't even on my radar as OP. I don't have the numbers in front of me but can't a t70 kill it if it gets behind it and circle strafes?
Then don't It's not like any of this will change anything anyway.
Sorry Rollo, didn't mean to be a d*ck, but I really think the barrage ability has to go and Brit emplacements need to be able to be decrewed. If a tank can be abandoned, so should a bofors. If a 40mm AA gun can barrage, so should the 88mm PaK 43...
I think the devs watch the forums. They outcry to removing schrecks from Volks is currently being tested. I'm pretty "meh" on that subject. I don't like the stg44 package. I find it a waste of muni. I'd rather see a x4 package that costs 110 muni and unlocked after 2 trucks. With the upgrade, it feels like they are worse against rifles.
I haven't had any luck playing the mod against a Bofors yet, so I don't know if the changes make any difference. Maybe the munition cost of bracing will be enough to smooth out the power level.
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The only thing that makes zooks look too strong is that they can be double equipped.
If two volks fire one shreck at a tank, or one volks fires two, is irrelevant when it comes to overall damage dealt, but we can all think of who would be seen as the more op one.
The issue isn't just double equipping, every USF unit can carry a 2 and they're cheaper.
I play a lot of OKW and I don't use Volks blobs, I understand they can be frustrating but so is a USF blob carrying 12 bazookas. At that point, volume of fire wipes away any comparative advantage the schrecks have over the bazooka. Considering of course fielding 6 volks is a recipe for disaster. Either way, once a schreck/zook blob appears, I pull my armour back and deploy anti blobbing techniques. I love playing against blobbers, I love to see 20 little "+xp"s pop
Solution for both:
Only rifles can pick zooks
Volks can only buy schrecks equivalent to the number of trucks they have. There are enough other AT options. The racketen is underrated, it doesn't get used because of the strenght of the schreck option.
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Thread: Bofors17 May 2016, 14:51 PM
Settle down guys.
Rollo's sniper suggestion is one of the best so far. Tommies slow rate of fire and expensive models are vulnerable to Rollo's snipetr suggestion for delaying the Bofors, but it doesn't stup a 2v1 blob from coming up one side and forcing retreats. You can't not retreat, an mg can't pin 4 units and the tommies have enough damage to melt most inf. From there it's sim city creep until 2 VPs are covered. Again, the ost/sniper suggestion is one of the most promising.
The poor build order could have been because he had not expected that type of play style, from what I understand it's not as frequently used at higher ranks. A pair of scout cars work great against a snared t70 or AEC.
Playing against the Bofors bites into your infantry and wipes any vehicles that get in range. As I've said before, once the bofors starts shooting at a light vehicle, it doesn't have time to reverse out of range before it's dead.
Shooting an AT gun through the bofors is definitely bs.
Ful4n0, and what happens to my ability to build tanks when my truck covering the vp gets destroyed? What are my chances of winning if I can't produce a panther? Or have to pay 135 fuel to replace it?
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