the elefant has extremely high armor, as does the jagdtiger,
while its really difficult to take them out frontally, the only real way of destroying them is by rushing them and optimally destroying them with engine damage, and then an offmap ability like the il-2 bombing strike or the usf rocket loiters
Kaitoff i know how to kill them in a thousand ways, not really the point. I am just tired of hearing the casemate bullshit and how having a turret on a allied td is so much superior when it never has been. Sure sure if you always keep it at max range and they dont blitz rush you and keep everything in front sure guess the turret works. |
Its fucking rediculous when they rotate as fast as they can he circled especially with elephant and will bounce most shots when its facing your frontaly as it spins on a dime, equals zero punishment for bad play like most axis units |
I dont see how its any more crucial for any other faction considering you have the best support weapons in the game, an mg that vets easily and has anti light vehicle then on with snares from the start, best at gun in the game with a stun vetted(brits is a close aecond), best mortar in the game 2x of them vs brits just annihlates them as they cant use cover and have 4 man squads and i swear to god they have heat seeking mortars. No i dont see anything relevant because your at gun misses a shot. Oh also mines that one shot a light vehicles? There is zero wrong with that faction add in someone with great body armor sniper micro… |
An elephant can spin on a dime as fast as a comet can circle it, in fact all axis tds other than jgdt can and even faster with vet in some cases. Age old story of the jackson and ff having barrels but what happens when it moves slower than fuck and the opponet just realized it shot to the left and simply rushes it to the right? I set mines but it cant always happen that way what im saying is the turret is a bigger liabiltiy than it is a benefit when a stug spina on a dime, and this is alll figured on accelant pathing a big giant field where i can just run circles all day that exist in zero maps. Su85 can be screwed anytime distance is closed slow to turn, not with axis tds why do they spin on a dime? And rotate just as fast as a sherman circling ?? I want to hear more about the benefit jackson and FF have with the slow turning gun that can be just used against them
Point is they turn just as fast as they can be circled, they spin on a dime there is no downfall its all a bunch of crap ive heard people use as an excuse for years. Think about it. Gun that spins on a dime vs a gun that takes forever to spin to fire and can be heavily used against you facing wrong way |
yes, because OStheer != Soviets, and dont have 6 men crew + arty function to clear sandbags
The 6man crew has been null for like years and if anything just causes death loop and thats a fact, it was when oh okw didnt have proper garrison removing tools, why can sturpios shoot through walls? Ill ahow you 10 maps and buildings where they can? And cant be fired upon |
You tell mmmx then with all his tools test the ez8 with a panther but oh wait my opponet isnt stupid and not going to let me close the distance, test 2 ez8s vs one panther max range of when the ez 8 can fire back and see who wins because thats more realistic than any scenario and can still afford the double rakaten bate when pop cost
Of 2 ober squads is all you need. And its realistic because ez8 is slower than the panther ?’! |
Ok I was not going to get involved in this "USF are the worse faction" rant but I have to draw a line to the amount false claims:
MMX has created tools that can be used to compare vehicles AI/ AOE of indirect weapons/ Vehicles AT, he is one of top loving stat person and surely above other people you might have mentioned.
And I word of advice, maybe you should ask other to help you find for the stats/fact in a polite manner and before you start a rant. Even better learn how to find them yourself.
They will ding dong when you realize a simple p4 rush beats path and scott and like a million other options, you only lose to this if your an idiot imo. Happy thanksgiving also played you in 4v4 no question why you complain about basic allied straregys were forced into because nothing else works |
it's a simple ability toggle... how much less micro-intensive do you want it to be?
Wrong reset reload time its not as simple, why cant a single love the stats person give me stats and a theory on what shermans lost with radio net? Kaitof not up yet |
No idea about the ability, since I build Sherman into Jackson, but E8 lost its "radio net" for "focused gunnery" that increases range and penetration. Pretty much a 1v1 unit now.
Oh a micro intensive ability that gives almost zero resualts for its role hahahaha, it so un reliable thr shells i expect to pen a panther dont and the ones that do arent suppose to suck at killing infantry so you tell me or go use it |
not sure what you're implying here but last time i checked (which was quite a while ago, admittedly) radio net worked fine on any sherman that had it as their vet1 ability. and to my knowledge only the e8 (and maybe the dozer?) lost access to it in one of the recent patches, or did i miss sth here?
Listen man it use to put a symol above your tank when it had speed boost from radio net always had that until radionet left, it like allied blitkreig, it happened to every sherman with a vet one around it, also put one in the units portrait you tell me if its still there ok and if it is dosent work. They would also all shermans in range fire twice as fast thats why it was viable using shermans, you do me a favor and try flanking a jagt on almost any 4v4 map and i bet jagdt survives even if jt was a blind flank or they are incredibly stupid and didnt back its azz into a corner while snares and shreks take out all your tanks like candy
Thats why we allllllll use td spam only thing that CAN work maybe only if they made a mistake or epic teamwork call ins |