They just need to be good enough paired with a rifle squad to stop usf unless with some lucky rng get trolled at the start of the match. Then its volks spam and you can never get position back from the bad start. |
I don't think it's a fair comparison to use doctrinal USF weapons in comparison to standard okw armies. I play infantry commander and don't get either the airborne troops or the coliope. So it isn't something you will always face as axis.
The topic here of MP bleed. I think OKW is mostly responsible for this bleed. I wrote up a whole topic about this earlier and it comes down to efficiency and scale. OKW units are extremely cheap for how much efficiency they bring to the player. It's not hard for you to get a minimum 2-1 kill ratio in infantry combat, so even if it costs you 40mp to reinforce your okw soldier, you are going to win the economic battle. 2-1 is generous too, using the stronger soldiers you can easily get much higher ratios.
Because Obers are non-doctrinal, a USF player can count on ALWAYS being up against an elite infantry, and model for model rifles are not viable economic challenge for obers. You must outnumber them at least 3-1, depending on veterencies. I faced a vet5 ober squad and 3-1 was not enough to even drop 1 model in most battles.
With vehicles being the only viable equalizer here and USF not holding the vehicle advantage over anyone, you must makeup for the gap in player skill solely, if you do not have a doctrinal solution. If you choose to engage with infantry, you will inevitably lose the mp war.
Exactly.
The worse although a doctrine is Pfusilers blob at least in 3v3 they are completely broken even with airborne it is only a matter of time before they become indestructible, unless you went calliope and even then with a pull up barrage ypud be lucky to actually wipe a vet 3 or plus fusiler squad
So basicly what always happens with okw wethers its obers fusilers or falls the longer the game last the more mp you bleed and the less they take with indestructible highly effecient squads not to mention the non doct squad wiper they will have |
The issue isn't the pop cap, it's the stock army's generally large target size combined with no mainline sandbags and lack of ranged DPS. You basically have to always move into your opponent's units as if you're using assault squads and you suffer a lot from it.
Not quite, non-issue imo. Now if you wanna talk about the teching costs to get them, that's another discussion.
Disagree, REs aren't that bad. They put down the green cover your desperately need and can come in clutch early with volley fire. They can be a decent weapon platform later (zook/M1919/BAR/pickup). They're honestly fine.
I think USF's core issues are
1. No sniper counter and you get just 1 vehicle soft counter that gets absolutely mauled in a real game by 222, camo&sprint and snare, tellers and 19range fausts if it dives too deep to chase the sniper.
2. Lack of ranged play in your engagements. Your only stock option is to rely on .50cals to keep the enemy at range and stop enemy LMG blobs from shredding your inf that's out in the open. Pack howies used to help but they got overnerfed.
3. Captain sidetech for an AT gun is very expensive and not worth the vet 0 M1. The M1 in general is in a very weird spot. USF would probably be better off if it got converted to a 6pdr clone but that's a long discussion and it's probably too late in the game's lifespan for this.
4. LT being the only viable tech decision alongside a LV means you are going to struggle with the stock M4 against a stock P4, especially vs a P4J. Zooks will usually bleed before they can even fire and sideteching for an AT gun isn't very rewarding as mentioned in #3. Unless you are in a comfortable situation, the 1st medium vs medium fight is usually with USF on the back foot.
5. Captain tier has become too weak with the pack howitzer nerf. AAHT is good but it's also your only suppression platform and it dies in 2 hits until vet HP bonus, meaning you don't have .50cals to deal with LMG blobs and elite squads. Pack howies are very expensive and harder to justify with the nerf. M1 is ok but generally not as good as zis/pak/6pdr. Probably better than the raketen at least.
What I'd do to USF is
1) Nerf snipers.
2) Revert some of the nerfed pack howitzer performance.
3) Slightly lower close DPS of rifles and officers and slightly increase their mid range DPS.
4) Make major an optional unit instead of what he is now (not sure with voice lines and coding).
5) Probably make the M1 a 6pdr clone.
Best written post i have read in a very long time, and finaly mentions the face that all usf infantry is playing a losing game because of having to get into viable range first. One could also say because of that you have a much better chance of losing a squad because of having to close the gap and taking unpredictable model drops otw, and then are retreating vs mainline long range infantry, basicly ill put it this way ive seen a silver of health 1 model gren or volk squad have to retreat through a rifle squad and odss are pretty good they will live, sliver of ho rifle squad no chance in hell
Also i wouldnt use REs to make green cover anymore they purposely changed it so you cant build tank traps against the flag post and they will just use it against you, your more than likely just making green cover for them and once they get in green cover its not going to be good |
all this tips end mostly like like this:
you have p4 to kite? USF has jacksons behind blobbs.
you have MG to stop blobbs? USF has caliope in the back to insta delte your teamweapons and infantry.
AHAHHAHAHAHAHAHAHAHAHAHHAHAHA
right when okw hands down have stuka the best support wep deleter in the game and ost have werfer. but your MGS can actually pen blobs effectively when no allied ones do bar maybe the vickers earlier game thats about it and it can only pen 2 squads being microed. |
I saw late game Paratroop/Ranger spam is effective. Honestly they're the best elite in the game.
Ranger whos very tough and can hold 3 Zook.
Paratrooper is 6men with assault tactic that can instantly delete any squad. or double M1919.
The tough part is you have to build at least 2 RM to fight early game -> Officer. If you're able to keep these squads. Go to Elite is gonna be MP starve.
Though USF mainly denitely have advantage over Axis's one. Especially a Rear & an officer have smoke (that even late come with Major).
Paratrooper and Ranger spam is not effective. They are expensive and can be easily punished late game by axis rocket arty since they ALWAYS have access to it. Rangers are a little cheaper and seen people zook spam them, but its really not that effective and super easy to punish as I said when axis can always get rocket arty and if its 3v3 or 4v4 they WILL ALWAYS get multiple rocket arty. |
ez8 needs better acceleration and mobility period. And its pathing is terrible, especially if you try to use it in a pack spinning in circles is what its best at. |
Ez8 use to be great maybe someone should check if they can find what it stats looked like about a year after WF armys came out seemed to be in a good spot then.
I think for one not nearly as many axis call in infantry had snares then and volks didnt have snares they did have shreks tho but ez8 still preformed well then.
I think its speed got nerfed to shit is what it feels like using it now from then. It also use to path much better like regular sherman now it is a pathing nightmare especially with 2 they just spin in circles.
Think maueverbility is only thing that would make this tank viable again, it should play a lot like the t34 85 but it just dosent. |
KT is fine only trash in Axis players hands that think it is auto win card, well supported unstoppable. Sure it misses some shots but when it does hit good chance it causes a squad wipe, maybe not the kts shot by iself but when it hits and only leaves 1 model with a sliver of hp left easily cleaned up by nearby axis inf. It with out a doubt does not need better front armor it already does quite well bouncing most allied at assets. |
Thread: Ez82 May 2021, 05:12 AM
Fix the speed its slower than every other sherman for no reason and makes no sense. Should be slighty faster than the panther to at least be able to backout from one already sees hardly any play because its pretty much a dead tank if snared which is ironic because mgs on it are worthless like the main gun if not close range
Make the main gun better at AI its shit now with out a miracle shot axis inf just ignore it and stand on cap. It cost quote a bit more than a p4 but its AI is a joke.sure on paper it has better AT but thats pretty much irrelvant considering what it goes up against, its own armor and hp.
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Its fine, they wont fix okw arty flares so. Its almost like complaining about zis barage because you refuse to stop blobbing lmao. Soviet support weapons do nothing but buy them time and hold the line until stuka comes and just annihilates all of them, then what? Maybe kv-2 or isu152 with katushas can carry you but now youve spent too much in support weps and dont have vet squads to push back the blob other than using tools above to maximum efficiency. |