Last night i was playing soviets and i wish i saved the replay a ST hit my full hp IS2 that was vet 1 to two hits from death i know the kill shot after the sturm was a jagdp not sure if that was the only shot maybe a shrek or panther hit it was a big tank battle.
The sturm how it is is fine and so is avre. I had time to reverse but i kind of wanted to see what happened because of all the avre topics.
Ive used the avre in the trial like 10 times. Its not that great its turrent constantly will move to whatever enemy is near by and there is no hold fire button that i seen so when you want to fire at something 9 times out of 10 you have a huge warning time of when it stops and the turrent starts rotating towards the target your sending the shot at. So its really only great at taking out immobile static positions like big paks, okw trucks. Its not that fast, yeah it can get the RE speed upgrade but its not like its a blitzkreig panther. It also has very little range so i dont see the problem if you cant tank snare that thing and take it out you should play allies weve been dealing with tiger ace, kt, sturm for a long time now. Yeah it has more hp but cant do anything other than fire main gun, has bad range, and its slow as shit. It also comes out really late and it is expensive.
Some thing ive seen from using avre, it take about 3 hits to kill a okw truck, i hit a big pake with it directly and it decrwed it but did not destroy the pak itself it. |
Kind of its purpose is to be a damage sponge, it dosent have great AT capibilities itself and its not that fast so i dont see the problem with it its a infantry support tank. Why should allies not get some heavy armor like the KT?
Besides I wouldnt worry about brits tanks because 90 percent of the time the game is over in 10 minutes. Unless you let brits sit at one point and build a crap ton of positions and dig in. They have 0 counter for snipers basicly and the tommy man power drain slows there teching to slower than molasses.
They also cant really do much about MG's and kubel either other than build bren carrier but it delays teching and isnt that good until you get the mg for it.
Also if you rush a flak truck ostwind or pz4 the brits are probably screwed then because the 6 pounder is about all they have AT wise well after pz4 hits the field. Also they do not have a tank snare so as long as you keep driving piat miss anyway because the way it targets and projects. The tommys also wipe to easy so its ludacris trying to piat them.
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brits feel too slow early on, they need to buff tommies outside cover and make them slightly cheaper to maintain tbh
yeah they are way to expensive and wipe easily because of the 4 man squad and you have to pay to get them to 5 so you don't have to worry as much. There early game is really hard to survive. 1 wiped tommy squad is a HUGE deal.
Emplacements cost way too much MP and are taken out too easily to justify there cost.
Teching seems too expensive to me as well. |
double the late game tank options for axis, vet 5 infantry, better commanders CAS and always little quirks like that for instance soviet lend lease planes having to fly from the enemy side but luftwaffe supply does not. Chokepoint 3v3 and 4v4 maps that promote axis camping, but perhaps the brits will change this with there emplacements. USF still needs a pershing. |
Didnt know all 3 halftracks were light tanks, thanks for enlightenment. Why are you mentioning that the stuart gets 2 shotted when it doesnt anymore?
I dont give a fuck how "good" you think you are. You are obviously exaggerating if you struggle to micro light "tanks". I dont think you are a bad player, so stop attacking me. It just, in this instance, you dont know what the fuck you are talking about.
Thread summary: I consider light vehicles tanks and cant micro them so i made a thread expressing my micro issues. Dont disagree with me, cus then ill explain how better i am than you whilst, again, failing to micro them in the best light vehicle patch to-date.
Lol. |
Also even though the USF tank might get away you will still stop there suprise flank dead in it tracks which can be very important as we would immediately go retreat to repair it after fixing the crit dmg. If I hit one mine I am going to assume there is more there in the area so it is still effective as area denial from suprise armor flanks and could force us into the axis bottle necks. |
Majors don't need to upgrade to get there retreat point, LT's don't need to upgrade to get BARS, Captain doesn't need to upgrade to get Zook's. Why in gods name should OKW pay to get the 37mm Flak Cannon?
WFA factions have fun side bonus's as a reward for teching as been a thing since forever. And OKW needs things like the Schwer to keep map control due to OKW's quite lackluster early game.
Major retreat point is useless with out ambulence that has to be built and both the major and ambulance are extremely vulnerable from everything. They should because it denys area with double okw this can be a big problem in 2v2. It also shoots down planes for free as well does okw base defenses. It wipes infantry destroys all light vehicles and does moderate damage to shermans especially in sides rear which is really fing dumb. Lost shermans before from fighting near one where i had no choice for my side rear to be somewhat facing it won he tank battle but flak truck finishes off Shermans. It either needs a cost to upgrade it or its penetration toned down so it dosent hurt vehicles as much and the free AA it gives is jut bs all other factions jave to build a halftrack of sorts for AA. |
I use the ez8, multiples of them, all the time. I do not think I want to see armor sacrificed for hp. I would much rather it be able to bounce shreks, faust, and every now and then a bigger at platform. A cost reduction is where it is at I am fine with the ez8 where it is other than it feels a bit expensive. I dont need it to go toe to toe with heavies or panthers it is a flanking tank speed and manuverbility is where it is at maybe a slight acceleration increase would be ok too. If your thinking your going to use them as a meat shield for jacksons that just isnt going to happen. Your much better to build nothing but ez8s and put them in a wolf pack to flank if your going yo go ez8 thats where they excell as a mobile strike force.
More hp might be more usefull agaisnt big paks but there easily countered and you shouldnt be bringing your ez8s anywhere in there range until there taken out. 3 of them go toe to toe with a panther if your micro is good and they own heavies in the ass on a well timed flank. |
It's a thread because it's the complete opposite of what you just posted, it is over performing. Fingers crossed for a fix in sept
Nah hes exactly right It does occur pretty rarely or by teams who are really good and protect each other with smoke while doing it to pull it off. If this happens to you all the time then you've got some issues. Unguarded mines is when it is commonly used and usually you put mines to guard flanks or trap tanks for at guns. Either way it will stop the USF flank which means mine did its job and hes going to have to retreat all the way to base then repair it until it gets back into the fight.
It takes good micro to use it in battle situations. How much micro does blitz/panzer tact take?  |
Guards Motor is still by far the most meta and powerful Soviet Doctrine by a mile.
Now in light of the new coming patch it looks as if your not going to see nearly as many 85's so I think we need to wait before we nerf the entire commander into oblivion. 120mm has already been nerfed so much and is borderline crap again. |