You are right, that's the point I was making, because the other guy was using the statistics to point at Wehr being OP or at least too good. The problem is that we don't know what exactly is the reason why arranged axis teams win more often in 2v2s, might be OKW, might be the synergy, who knows...
Lmao we know exactly why!! or at least i do
#1 OKW vet 5 bullshit that only worked the way they were originally designed. Since then from all the tears they now have full income still do not pay enough side tech as allies, any weakness the faction ever had were patched in (pz4, incendiary grenades, mg34, volk wep upgrades that should take away far distance dmg for near distance dmg but actually do the opposite and slightly increase far dmg). The fact that they still have salvage but benefit from ost fuel caches. Mostly vet 4 and 5 infantry 30 mins into the game that can stand on cap and literally ignore anything other heavy artillery. That no allied infantry can from then on fight anymore bar maybe vet3 paratroopers with 1919 or vet3 rangers with 3xbars. Also adds to there infantry having hardly any mp bleed why your mp bleed continues to go up do to other late game units etc.
#2 Super tank destoryers ele and jagdt that only require one on a 2v2 team to completely take away the other teams armor capability, why having almost zero downfall being in great doctrines as well as not only do they get super range, armor, hp, and have plenty of speed to stay out of danger when they have that much range. Idc about the cost all of those things FAR out way there benefits and capabilitys.
#3 sturm tiger, what do you really need to say, can one shot pershing and comet, as well anything else in the nuclear bomb target area
while doing it from FOW. So power full just knowing its even on the field somewhere completely changes the game even when its only fired once vs tanks and infnatry. Also super hp, armor.
#4 The fact they above and the KT can be called in more the once (this is why TA remains balanced). If you make a huge play and actually take out one of the above, another one is on the field 2 minutes later. They have all the tools necessary with out super tanks like allies for a one time call in to be fine.
#5 Ost callins over preforming, Stuka nuclear bomb ninja buffed when they nerfed CAS, no flares, glitchy sound at times, even tho it cant be used in base now aoe is way to huge on immediate retreat your probably still fucked. 1v1 maybe more balanced but 2v2 a lot more is going on. At least give it a damn plane that can be shot down? CAS loiter, Often times chases targets way out of the target area, target area in general is huge, can engine dmg and crit vehicles as well. I think of it as autowin tank battles for ost, even when you make a big play or they just fuck up and you take out there tanks while your tanks are retreating its going off and kills them all before they can escape.