Give Grens stick grenade default, nerfed rifle nade at vet 1
(Two nades? Their grenade-iers!) |
Elite vehicle crews, I had one squad in an immobilized EZ8 on a crossroads VP survive forever against Ostruppen spam. Eventually a fucking sniper killed them though |
This is the best faction idea ever, seriously 10/10 dude. This could work.
Only thing is I think that the basic starter unit should be 5 man. |
https://en.m.wikipedia.org/wiki/Japanese_Special_Naval_Landing_Forces
This could be a faction focused around trickery and aggro, like the Panzer Elite. It makes sense for them to fight the existing factions, but not in the current maps. But that canon was broke long ago when the USF invaded Stalingrad.
The Japanese 47mm AT gun could penetrate M4A3s at 800 yards so they would be able to fight armor btw. |
Specialized in general utility, no doubt.
This makes no sense |
So would a market garden campaign revolve around fighting the OKW or Ost? |
Ost needs ability to make better defenses for their troops.
Allow PzGrens to build green cover. |
I'll defend the graph.
OKW has best early game due to not being forced to tech to gain CQC infantry, sniper counter, and AT-as well as the Kubel. OKW is weak late because they have glaring army comp weaknesses that can only be addressed through aggressive play, or if their opponent refuses to attack.
HMGs , mlrs, and high armor anti infantry vehicles (croc, Sherman, kv-2) are super effective at melting OKW's bases and frail at guns/troops. Simply defending as OKW means you let the enemy prepare for an attack on a forward base- easily destroyed by combined use of smoke by USF, or arty and fire by the Soviets. OKW has to attack nonstop at all game stages, and has to pay significant fuel or munis for non puppchen AT.
Past the early game, OKW can continue to press initiative with aggressive infantry play and rushing lights/ISG to counter enemy army comp. But lack of combined arms and no truely solid anti infantry/ HMG means they are vulnerable as well. In games with people that understand both armies fighting OKW (with no Maxim spam, which is OP lol) can be fun because you defend early, counterattack in mid game and play the late game reactively, defending while storing enough munis to take out their Shwerer. |
The ingame portrayal of the Red Army is a joke, I don't see how Russian people can stand for it.
-Conscripts are true fodder units, which in 1944 makes no sense. They should be a well trained and versatile unit called "Strelki."
-why Maxim over DshK?
-why 2 man scout squad? Why not a 1 man clone of Ost sniper, trading ROF for utility?
-why no nondoctrinal automatic infantry weapons? PPSH and grenades should be nondoctrinal for Conscripts with an upgrade.
-Why Penals? They should be "Ravedska", infiltration troops trained in recon, demolitions, and marksmanship.
-Why T34/76? Even more fodder?
-Why no SU-100?
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FHQ against USF in a team game is suicide. |