Airborne isn't going to be replacing support or heavy cav anytime soon in the head of meta. Airborne is good and so is pathfinders, but the other abilities are real questionable, and why go for it when you rangers or LMG rifles can pretty much do the same as airborne.
P47s have had several nerfs that in the past and has become unreliable. It never really makes up for it's cost anymore, especially in teamgames where multiple OKW flak HQs will likely end up shooting them down before they finish their run. To make it worse ostheer has pretty much the same ability that is better in every way.
As for the paradrops, these abilities were so nice in Coh1 when they came with a crew so you could use them to quickly reinforce your front. In Coh2, all they are used for is a expensive way to skip tech. Either way you tech, atleast one of them is going to be useless. And if you do use it, it's still incredibly expensive and if you want to use it in the field you basically are just switching it with one of your on-field units. Not to mention you probably won't have the manpower anyway if you want to build airborne and pathfinders.
So yeah, most people are going to choose the commanders that have 5 solid abilities that they can make full use of in a game instead of ones with just one or 2 good ones.
Most the USF commanders other then the two new ones have something or other bad about them.
Airborne is the best anti-OKW commander
Figure LT is viable now, fast LT, airdrop AT gun in a pinch, Thompson paratroopers destroy Stg Grens, and Jackson + Scott combo is godly.
60 muni major arty+ smoke+ paratrooper demo charge wipes out Shwerer too. Basically I see Airborne as the fast rush commander against OKW. (Against Ost, I see that role taken by Armor company.)
The most stable/safe commander choice as USF is probally rifle company though. Fire up, tear gas, and EZ8s are good in any situation.