Tech Structure: HQ > T1 > T2/T3HQ - Hauptquartiere:
Rumänisch Soldaten (starting infantry, stepping-stone unit, may scale with doctrine upgrades)
Utility Kübelwagen (functionally similar to CoH1 Ketten, has lockdown ability like CoH1 SdKfz 223)
Feld Leutnant . . .(unlocks teching, becomes a respected leader with veterancy)
T1 - Infanterie Kommandantur Bunker:
Panzer Crew. . . . . . (excellent repairmen, also comes in tanks)
Frontkämpfer . . . . . (frontline infantry, armed with MG 34)
PaK 36 Stielgranate 41 (HEAT anti-tank gun, maximum penetration but slower travel time)
MG 42 bipod . . . . . (faction machine gun, similar to USF MG)
T2 - Sturmartillerie Kommandantur:
Sd.Kfz. 250 Armoured Car (armoured scout car, has auto-cannon, cannot transport)
21cm Nebelwerfer . . . . (rocket artillery)
StuH 42 . . . . . . . . .(anti-infantry assault gun)
StuG IV . . . . . . . . .(anti-tank assault gun)
T3 - Panzer Kommandantur Festung:
Panzer III Ausf. M . . . .(fast scout tank)
Jagdpanzer 38(t) 'Hetzer' (ambush / chaser tank destroyer)
Panzer IV Ausf. H . . . . (general purpose medium tank, comparable to M4C)
Sd.Kfz. 7 Half-Track . . .(troop transport, 400 health / 5 armour, can upgrade to 37mm Flak 43)
Other Unassigned Units (doctrine or otherwise):
StuG III Ausf G (cheap assault gun for doctrine use)
Alarm Battalion (rearline, when engaged can fire a flare that allows units to sprint over)
Nashorn . . . . (budget Elefant without the armour)
Jagdpanther . . (heavy tank destroyer)
Panther Ausf. A (premium tank, distinct from other Panthers)
88mm Flak . . . (anti-tank hardpoint)
Other Notes:
- Has Tank Crews (Tanks Only), can Scuttle crippled vehicles (Panzer Crew gains MG 34 and Tank is destroyed)
- Can build
Feld Festungs on strategic points (expensive, trench is built around the a point and infantry with LMGs and Panzerfausts occupy it)
- Building names are placeholders because I don't know the correct words