0 CP â Forward Observer (F.O.)/âfire support teamâ upgrade for junior officer squads only (Lieutenant and Captain): 50 Munitions (1/2 squad weapon slots).
⢠When upgraded a member of an officer squad would become a radio telephone operator (R.T.O.) or âRatelloâ armed with an M1 Carbine and equipped with an SCR-300 âman-packâ radio (as seen on Pathfinders) that would be required for officers to call fire missions.
⢠The âfire support teamâ/R.T.O. upgrade would grant quicker territory capture times, similar to âRaid tacticsâ, but only if the squad is stationary and not taking direct fire (encouraging the use of smoke grenades for captures).
M10 âWolverineâ Tank Destroyer (though an M18 Hellcat instead would be nice
): 300 Manpower, 90 Fuel (Major required).
Riflemen Field Defenses
2 CP â Riflemen Flares: 30 Munitions.
4 CP â M8 Greyhound: 280 Manpower, 60 fuel.
Mark Target: Veteran Scout cars and light tanks can mark enemy vehicles (as available with the USF Mechanized Companyâs WC51): 20 Munitions.
5 CP â âCall for fire!â/ Battery Fire Directions Center (R.T.O. upgrade required): Veteran Junior Officers have access to the Fire Direction Centerâs (F.D.C.) 155mm off-map Artillery battery (1 minute cool-down).
⢠Vet 1: Unlocks 155mm âTime on Targetâ (T.O.T.) artillery barrage (similar to the I&R Pathfinderâs artillery strike): 140 Munitions.
⢠Vet 2: Unlocks pinpoint artillery strike (from the âArdennes Assaultâ campaignâs âFoxâ Ranger Company): 80 Munitions.
⢠Vet 3: Unlocks 155mm âShake and Bakeâ artillery barrage (white phosphorous barrage followed by high explosive shells in quick succession): 180 Munitions.
Tank Destroyer âHull-Downâ: Rear echelon squads can dig entrenched and camouflaged positions for M10 and M36 tank destroyers (2 maximum cap).
⢠Once activated tank destroyers would become more resilient towards oncoming fire at the penalty of being static. When emplaced T.D.âs would be granted access to fire high explosive (HE) shells âindirectlyâ while still being able to engage directly but with only standard and armor piercing munitions.
o M36 GMC HE barrage: 40 Munitions (30 second cool-down).
o M10 GMC HE barrage: 25 Munitions (30 second cool-down).
⢠Ambush tactics: Activation of ceasefire would enable veteran tank destroyer crews (veteran only) to remain hidden in the hull-down position until fired upon or deactivated.
11 CP â Off-map Tank Overwatch Artillery strike (from the âArdennes Assaultâ campaignâs âDogâ Support Company): 200 Munitions (2 minute cool down).