Just a 1 min thought example: what about giving it a really low acceleration value. Offensive wise it would still retain it's speed if it needs to flank heavy TDs but if caught with it's pant down, it wouldn't be able to reposition as fast. It would still have it's higher than normal on the move accuracy.
You mean making the blitz ability an I-win button vs Jackson? |
Except the Brummbar is fine in terms of damage. The main issue is the bad trio of bad range, bad armour and bad mobility, so the armour buff should be enough to allow it to do its job, especially vs enemy army comps that don’t have enough AT power.
Funny enough it will force even more USF into Jackson. |
I will say it again, because of panthers, E8 turns into a defensive tank, cant 1v1 panthers without putting it at risk.
What E8 lacks is proper army support. Lacking in rockey artillery to blast paks/rakaten/pak88s, so E8 can have a better chance against panthers.
A fix for this would be to buff officers capabilities through its doctrine. Have an ability to buff major's direct combat. Buff it to 6man with body guards, turn him into a capable squad with quick barrage to counter set up teams and a heavy 105mm barrage that can reliably take out pak88s and field guns
The doctrine is bad and hangs on E8 to carry it late game. Which E8 is absolutely incapable of doing, again, because panthers can stop dead an E8 push.
E8 may look decent against panthers on paper but throw in support teams, infantry support on both sides. Its far riskier and much more difficult to pull off a victory for USF.
Excatly
Ez8 is a good tank on paper but impractical in-game because what it is good at is neither relevant to make the doctrine as a whole good and neither relevant as singular unit since its strength are directly countered by (indeed more expensive) stock units having the same profile aka average vs infantry and countering any medium tank on the field. |
I literally said its not like the brumbarr. Yeah the brumbarr is more threatening, it also has to get in your face to fire
Scott also costs like half the fuel
So you come back to the initial point of USF lacking TW counter. Brumbar counter pretty well TW, even ATgun and then there is still the Pzwerfer in the same tier. USF, Scott can't do it and Pakhowie is probably the most relevant unit for that but that's not a saturation barrage able to wipe a squad, the unit has been nerfed to not do so in fact. |
Here's the facts of the case. The Ez8 has the worst A.I performance out of all of the Sherman varients. The Ez 8 has worse A.I than the OKW P.4 while having more epxensive Pintle. It's also in a 'bad' doctrine. The reload is longer than other Shermans but the pen is much better. Sherman Ez8 seems to have better base pen than Sherman 76's stock AP rounds but not better than Hvap rounds. However, Ez8 does get one more AT shot worth of health.
Issue: Sherman Dozer upgrade + Jackson is around the same fuel cost but perform vastly superior to 2 ez8.
Anaylsis: Repo Rogue did a long analysis of shermans a while back and he condluded Sherman Dozer upgrade is probably the most superior sherman varient. The Role of the sherman, is ultimately, not to brawl with vehicles but rather to support infantry and Tank Destroyers. The Ez8 doesn't do either of those things well because it has more Pen, the same about of health as Sherman Dozer upgrade, but over all less DPM than a Sherman 76. Couple that with the doctrine the Ez8 is in, and it's clear why people might think the Ez8 is underperforming. It's non-meta and perhaps need some love. People are unwilling to buff it because they believe it will be an over all buff to USF instead of a diversity of gameplay option change.
Possible solutions: Tighten the main gun scatter vs infantry OR buff the hull MG a little.
Rework option: Clone the Comet without crew grenades for a true preimum medium expereince.
That's a really good analysis.
The problem with Ez8 is once the Panther is out it become difficult to use them and you're anyway forced into building a Jackson. At that moment their IA is so pathetic that you're ending on the backfoot vs infantry. |
Brumbarr really isnt like the scott at all. Much shorter range and relies on health and armor
Scott has nearly twice the range, lower health and great mobility. And it can deal with raks very well actually, the barrage outranges raks plenty
Be our guess and show us a scott taking down a TW unit with its barrage. From my personal experience I tend to insta retreat any TW squad when a Brum is targeting it, when its a Scott it all depend on if its shell are actually hitting the squad or not which is in many cases not. Scott barrage is great to soften a defense but unless some luck is involved, not to kill or force insta retreat.
And my understanding is it how it should work, Scott is a soft counter / sniper unit. Not a squad killer and balance team made sure of it with the many modifications it received in the past to not let it wipe squads in two shots. |
I don't disagree but it's still really good for what your pay for it
I also don't think any faction has a unit like the Scott, which is really strong in it's own way
Heard about Brumbar?
But that's irrelevant, Scott overlap with Sherman AI shells, not rocket arty. And the initial point was the difficulty for USF to deal with 5 men raketen, they are almost impossible to decrew unless lucky tank shell. |
Could you kindly run the numbers on how dropping the armour literally any value whatsoever will effect the ttk when being shot at by panthers, elefants, Jagdtigers, jagdpanther, paks and Shreks?.
The only change it will effect is panzer4s and pumas realistically. All the other units ALREADY pen it with ease to the point you could lower the armour to 1 and these units chance to pen would be unchanged.
If you sre going to whine at least try having numbers support it.
Then why don't you use those "all other units ALREADY pening it" instead of Pz4 or Puma? |
It's pretty good at vet 0, idk why you think it isn't
And it improves at vet 2, not vet 3. Vet 3 is sprint and territory lockdown
Yes vet2, my mistake. Because its an offmap with flares and a time to delivery quite long which is pretty much balanced for an offmap but nothing close to useful as a saturation rocket barrage. And its on a super squishy unit. And you can't call it in the fog of war.
So yes, as an offmap it does the job for the cost but that's nothing close to what does rocket arty units. |
Does the vet1 camo for the raken cost muni and last only 30-40 seconds? Stugen amo cost muni, pak snipe shot cost muni, Zis barrage cost muni and I don't know what brit does have on their 6p. 5th men is there to compensate the lack of shield and I see it pretty much ok today.
I think all Atguns are pretty much equal today with specific stats and bonus. Problem is more about USF late game lacking of decent team weapon counter. We've seen a lot of complaint recently about the scott. But the scott isn't a team weapon counter, it works better vs mainline infantry. I don't know how USF could get a stock saturation's barrage unit able to kill/force retreat what it aims at like the Pzf or Katy.
Major's barrage is not enough today or it should be from the start powerful as if vet3 and with a damn bigger range. Second problem is you can only have one and you need it for FRP on team game or plane reco and last but not least: barrage cost ammo.
Well in fact, I know how, just swap Scott and Calliope but I'm not sure Mod team will be able to.
Or simply remove raketen retreat button to solve at least his issue.
|