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Thread: USF and MP bleed10 Sep 2021, 18:42 PM
Late game you swap the crew into a more relevant unit. In: COH2 Balance |
Thread: Relief for USF teching problems10 Sep 2021, 09:17 AM
Then play USF and the AAHT. In: COH2 Gameplay |
Thread: Relief for USF teching problems10 Sep 2021, 08:42 AM
Useful =! good. He is useful because he comes with the Lt, m20 and HMG, put it back into captain tier and no one will remember it. But at the moment the biggest offender is the AAHT that suppress badly. In: COH2 Gameplay |
Thread: Relief for USF teching problems9 Sep 2021, 18:13 PM
The choice is bad because light vehicles don't cut it anymore. Only the m20 is currently cost/effective. The Stuart is just a 222 chaser and the AAHT has the suppression of a pistol. In: COH2 Gameplay |
Thread: Why are snipers getting nerfed?9 Sep 2021, 07:06 AM
1vs1, we don't see sniper vs USF at high level because nobody play USF on tournament unless they're forced to. And if high level players were forced to play USF vs Ostheer the entire tournament we'll probably see again mechanized every single game. Ostheer is broken at the moment because of the HMG42+pio vision+4xgren spam vs USF, if you manage to catch a RM squad and force him to retreat on the first minutes of the game that's almost an instant GG, we've seen it specially at high level. Adding a sniper on top of that is just too much, there is no way you can touch it. The Balance team nerfed hard USF early game and until you get the Lt you're numerically inferior + the fact that RE is beyond trash early game. So no, HMG+Sniper+gren+Pio vs RE+2xRM doesn't give any advantage to USF in term of map control, quite the opposite here. Then once the LT hit the field, Ostheer also get its next unit. Even if you rush the M20, you get around 30 seconds opportunity to push the sniper before the 222 also enter the field. Would the balance team have nerfed Ostheer early game instead of sniper for sure that would have been better but probably impact the match-up vs UKF and Soviet. So they do nerf the sniper instead. In: COH2 Balance |
Thread: Why are snipers getting nerfed?6 Sep 2021, 16:53 PM
Snipers were balanced when access to Cons Atnade wasn't that easy and cheap, when Ostheer early game wasn't so strong and Brit didn't have easy access to atnade. Today it is easy, easier than anytime to build a sniper a screen it with your mainline infantry. Sniper lifetime on the field has expanded greatly because of that and the successive nerf don't really correct this state of the game. My personal idea on the subject was to put a 90% life threshold on the sniper so it can only kill already wounded models but I don't have an opinion on the actual proposal. In: COH2 Balance |
Thread: USF and MP bleed5 Sep 2021, 15:31 PM
Every factions have been nerfed and redesign, your post doesn't make much sense on that point. I tend to think USF was pretty much on the right spot before Scott over-nerf. The problem with the balance team is their biais toward their preferred faction and how they carefully never nerf too much their preferred toys compare to other. They don't care to overnerf the Scott because they don't use it, they do care to not overnerf Ostruppen because they like to use them. They care to never overnerf the Brumbar or the Sturmtiger even if they know those units are problematic specially on team game because they use them a lot. The underlying issue here is that if they would nerf the Brumbar to a fair and balance state, they would automatically feel issues in their own game and probably tend to nerf the opposite factions as to compensate their lose of "skill". In: COH2 Balance |
Thread: CoH2 Summer 2021 Balance Patch - BETA4 Sep 2021, 13:39 PM
I'm not against both, but if only one solution is to apply, Mortar looks to me a better solution. In: Lobby |
Thread: CoH2 Summer 2021 Balance Patch - BETA3 Sep 2021, 15:30 PM
Why not Vet1 flare for the USF mortar? It doesn't have vet1 ability and the unit is quite trashy compare to other faction equivalent, at least it would give another incentive to use it. Since USF is the faction with the less stock reco unit (only m20) that would probably be better than the Major already overburden with many functions. In: Lobby |
Thread: I don't trust the official balance team.3 Sep 2021, 06:46 AM
Pfuss cost 270 and come with a snare, how much cost the snare in the price? 10, 20 manpower? Their price is accordingly to what they have. They're not weak for a 250 manpowerish unit, their vanilla cost include an utility. Then for 80 munition, you get G43 that are much more equivalent to 2xBar which cost 120 munition, access to a grenade, increase squad +1 entity, +7 sight range and flares. They imo have the best cost effective package of all units in the game. Their G43 are excellent on the move and the unit excel in murdering retreating squad. They definitively can go toe to toe with dual bar riflemen, the outcome will depend on the situation. Cherry on the cake, the balance team wanted to buff their early game last patch. In: COH2 Balance |
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