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Thread: USF and MP bleed2 Sep 2021, 06:19 AM
Hey guys, don't you see the relation between the scott nerf lasf patch and the current issue? Scott is the tool to control late game elite infantry, the tool is broken and elite infantry can roam freely vs USF. Balance team is responsible, they know it and like it so don't expect them to do something about it. In: COH2 Balance |
Thread: [Relic][Devblog] US Forces Overview1 Sep 2021, 14:50 PM
It isn't easy to have an opinion on that preview without knowing what are going to be the other factions. The Cons are, the sniper and the late game designed to be weaker than their opponent. Pros are the inclusion of air support into the stock units and the variety of upgrades. The unknown is about indirect fire, there is just a mortar filling this role. I really hope they're not just creating a artificial gap for their purpose of asymmetrical design. In: COH3 Central |
Thread: What is up with M8A1(Scott) change?31 Aug 2021, 06:22 AM
And yet the barrage does nothing relevant. Balance team trashed the unit because it annoyed them on team game but with no clue to what to do with and how to articulate it around USF gameplay. In: COH2 Balance |
Thread: What is up with M8A1(Scott) change?30 Aug 2021, 18:31 PM
What's pathetic from the balance team shown on this graph is the huge nerf the unit get 6 months ago and the small for nothing buff it get now. They don't have a clue with what they did in february and they're don't have any idea on how to fix it. In: COH2 Balance |
Thread: I don't trust the official balance team.29 Aug 2021, 19:14 PM
The failure of the actual balance team is its incapacity to see the balance in any other form than stats. Balance is much more than that. Making the scot or pack howi fill the gap of the calliope simply is not possible without breaking either unit. Not to mention the madness that is brits. I'd really like some explanation about that. In: COH2 Balance |
Thread: I don't trust the official balance team.29 Aug 2021, 18:24 PM
Nope you're wrong, if faction knowledge was enough then we would have 50% balance regardless of learning curve of each faction. But that's not the case, what bring this supposedly 50% between arranged teams (I didn't see any data supporting this claim) is communication that cover the gaps and lacks, with communication you'll obviously not ask an USF player lacking arty in its loadout to cover this function, but also - and more important - you'll define the strategy before the game start with specific commanders on each player's loadout, thing impossible to do in random. You can be the best player in random, if you don't have the correct synergy with your random mates on each loadout as allied, then you've already lost unless facing much weaker opponents. Axis do not face this issue as their stock army already cover 100% of the functionalities required in any matches. Then there are other aspects that favor Axis such as starting with the best unit available or being able to build them right from the start and having excellent synergy. Maps that are at best balanced between factions but for a big part favor Axis and obviously the best end game units stock wise and only sharing this state with some Commander specific units available on Allied side. HMGs and Spio can be defeated easily with communication early on, the same with late game big units even if you don't have yourself any equivalent on the field, with communication. But communication isn't an active part of the game design, units haven't been designed with communication in mind. Communication just appears to be a decisive factor today, but that hasn't been always the case when the game was so badly balanced, even communication couldn't help. Communication allows players to overcome gaps and lacks but is not part of the balance. Remove those gaps and lacks and Allied factions will not suddenly out pass Axis one on the the arranged team win rate, it will probably promote and enable more strategies, diversity and more commanders. But we all know that gaps and lacks aren't going to be fulfilled because Relic doesn't want. That shouldn't be a problem, you can still balance the game with gaps and lacks but not with the decisions taken on the last patches. In: COH2 Balance |
Thread: I don't trust the official balance team.29 Aug 2021, 06:37 AM
Communication covers holes and gaps equally for both sides but doesn't make the game more balanced on itself. In: COH2 Balance |
Thread: I don't trust the official balance team.28 Aug 2021, 17:57 PM
Then you decribe yourself that the game isn't balanced but strong team communication overcomes it. The "don't play random" doesn't work as a counter argument but as a workaround to the imbalanced state of the game. In: COH2 Balance |
Thread: I don't trust the official balance team.28 Aug 2021, 07:23 AM
Large part of balance issues on 4vs4 have nothing to do with 1vs1 but more with a certain ideology of gameplay. The balance team is unwilling to take the appropriate action because of the nevative impact it would have on a certain part of the player base. Instead we still have OPstruppen roaming the field since a year or more. In: COH2 Balance |
Thread: USF players ragequiting in team games27 Aug 2021, 06:22 AM
Modding team never gave any justification for pak and scott last nerfs. No video, no replay. One just say when dual they overperform but thats relevant for any support weapon. Dual atg 2 shots tanks, dual hmg lock half the map, dual isg murder team weapons, dual r-arty wipe half armies... And since they're not accountable for their changes, expect more OPstruppen and more nerfs to USF. In: COH2 Gameplay |
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