I'm not complaining about vision in particular. I'm personally complain about synergy and snowballing pathfinders create in teamgames, especially in 4v4.
Sure JLI in a vacum as a combat unit is for sure better, but I never said that paths are OP as a unit. Is the fact that, if you have teammate supporting you you can afford early forward reinforcement and have 0 CP unit which can fight almost like an elite unit in early game (against what enemy can throw at you) then lockdown the area, then snowball into scotts and have vision syneregy.
I mean, sure 4v4 is full of cheese and broken combinations, but Paths right now, imo, is the only cheese awaible from the start of the game and pretty much has no punishing mechanics if played right.
Simular to Pfuss G43 blobs, which are BS on its own right, but at least you have this small window of opportunity when you at least have a chance of beating them back before they start getting out G43 grades.
Against Pathfinders, unless you outplay USF to almost a GG state early, there is litteraly no way you can punish them in early game, since Ost nor OKW are capable of pushing Paths supported by another player. You can just try to outsit them and wait untill LVs, but USF player will just paradop AT gun so you dont even have window before AT gun reach the front line.
I myself played with randoms and premades in 3v3\4v4, against lvl 16-19 USF players using this strat, played myself as USF using this strat against lvl 15-18 Axis. Sure I'm not a super uber competitive pro gamer, but still this is very-very oppressive meta strategy and its very hard to deal with it if the USF player know what he is doing. More often then not, its either RNG\Teammate or USF player fuck up which allows you to fight it back.
My point is, Allies need some cheesy cheese in order to stay competitive in 3v3\4v4, but at least other cheese strategies arent awaible from the start and they dont cover you pretty much from start till late game.
Because 2xpio + 2xHmg42 isn't a cheese strategy you can pull from the start giving you superior vision and denying any infantry play (only countered by pathfinder using the superior vision)? Giving you plenty of time to rush T2 and get a 222 and Pgrens before your opponent can manage to properly counter your HMGs.
2xPio + 2xKubel isn't a cheese strategy you can pull from the start as well giving you extreme pushing power with minimum manpower impact if you manage to micro well your Kubels? Usually serving a JLI spam afterward or a 221 to roam freely.
JLI aren't in a doctrine with an Howitzer and a At loiter? Like you can do better and safer than Path&Scott+p47. Isn't an even more powerful cheese to be able to self spot for your howi?
You see a Pathfinder, skip your 4th gren or pfuss and adapt as much as anyone has to adapt to any cheese from any faction.
In reality, If today I abuse Pathfinder its also because of the Pio&HMG rush meta giving you superior vision and superior firepower on any map from 2vs2 to 4vs4.
If I abuse Pathfinder its also because of the Pfuss meta giving you superior vision range and killing power for a cheap 80 munition cost or JLI spam or even Kubel spam to which Pathfinder are better to fight than riflemen.
At the moment the OP faction in any game mode is Ostheer but little we see from the balance team to tackle this situation, we had to have the most important tournament organizer to ban Ostruppen from his multiple evens to finally see the balance team, after more than a year, nerfing them into a correct state.
But here they come again to nerf a unit that do good vs current meta because they themselve refuse to find solutions and adapt.