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Thread: Why was thompson riflemen never a thing?25 Apr 2022, 08:54 AM
Rangers probably miss a smoke grenade to close the distance, like shock troops. In: COH2 Gameplay |
Thread: Has anyone noticed Grenadiers are really good?17 Apr 2022, 18:30 PM
Hum... Are you aware Ostheer start with 80 manpower more than other factions? In: COH2 Balance |
Thread: USF Pathfinder spam is too efficient (2v2)15 Apr 2022, 16:07 PM
Hum, I though Volks vision was always active. But during riflemen's time I recall the problem was about entities and Cover, anyway it wasn't working properly but maybe they corrected it with Volks. Then the gameplay issue with it for riflemen is that you never keep your riflemen behind cover so it was bugged and quite useless at the end.
Have you used them? I did and they simply get shred by tanks. Super zook is useless if you can't shot more than one salvo before retreat, if you manage to get in range and not see your squad got cut in half in the process. Same reason nobody use Zooks on Para (hint I also trying several times). Super zook is super on paper, useless in game. Why do you think ppl use zook on path. Because they shoot from a range tanks usually aren't good a killing infantry. Vision here is also key. One funny thing is today Soviet Atrifles are way better, way more reliable than zook at doing anything vs light and medium vehicles. In: COH2 Balance |
Thread: USF Pathfinder spam is too efficient (2v2)15 Apr 2022, 12:06 PM
you forgot the 2pop (or 3, don't remember). In: COH2 Balance |
Thread: USF Pathfinder spam is too efficient (2v2)14 Apr 2022, 11:48 AM
Stationary vision for infantry has always been bugged back in time when Riflemen had it in I-dont-remember-which-doctrine. O maybe it was also because they needed to be in heavy cover but from memories it was unusable. Then about your statement there is something you're eluding: where we are today is the result of a journey. Modding team's journey in command of balance and the many issues we face today are the result of accumulation of bad decision making over the past years they've been in charge. So maybe en 2018 this stupidity wasn't an issue because the game was more balanced but today we reached the point where this accumulation birth the reason of this topic. But in reality I just pointed out the inconsistency in their decision making, same as the damage reduction removed from Ranger and then 3/6 months later given to Gren. Too good for USF but never enough for some other factions. Guess what, people don't use ranger anymore they get shredded by tanks, Path and Scott/jackson all the way now. In: COH2 Balance |
Thread: USF Pathfinder spam is too efficient (2v2)14 Apr 2022, 06:26 AM
You know what's funny? 16 may 2018 Jackson Only to then give an even better ability to OKW 6 months later 20 Novembre 2018 Panzer Commander What's too good for USF is never enough for OKW I guess. What do you see today in 2vs2? Only doctrines having such sight range bonus or JLI/pfuss. But hey the problem are pathfinders!!. Earlier this week I was watching Dirty_finisher being completely impotente with 2 Jacksons / 2 Shermans vs a single Tiger Ace + 2 paks. He literally couldn't see his enemy will the other was sniping his Jacksons from the fog of war. What was his options: a M20 that would be 2 shots by the paks and Tiger? or the Major with vet1 that would be 1 shot by the Tiger? In: COH2 Balance |
Thread: USF Pathfinder spam is too efficient (2v2)13 Apr 2022, 09:16 AM
OKW didn't rely on ST to win like USF today. In: COH2 Balance |
Thread: The main problem with balance13 Apr 2022, 05:53 AM
Don't be shy, they perfectly match yours and you know it. In: COH2 Balance |
Thread: USF Pathfinder spam is too efficient (2v2)12 Apr 2022, 19:17 PM
Ideal fix would be to remove pioneer extra vision. It was given when Ostheer was in a really bad position but today it doesn't make anymore sense for them having such free ability on cheap starting unit. Then removing every vision range abilities given to any unit that isn't a reco unit. Tanks and infantry alike. Keeping only the historical scope for Ostheer since it already come with a downside. Then removing the weapon slot on Path. In 2vs2 you must pick pathfinder because your opponent's doctrines of choice give extra vision to their tanks and infantry when they themselves aren't already picking JLIs. How are you supposed to fight a P4/P5/Tiger when it has more armor, more vision and more penetration + arty barrage in bonus. A KT that have incendiary round + extra vision A Tiger ACE that can self-repair and extra vision Command Panther that have extra vision etc... Well you pick a unit that also provides you vision. In: COH2 Balance |
Thread: The main problem with balance8 Apr 2022, 18:37 PM
Extreme mechanisms never really work well, we agree on that. Heavy tanks have been made easier and easier to use patch after patch, I think the latest stupidest idea was to give OKW with extended vision on their heavy tanks on various doctrines. This make using those tank completely trivial. Or maybe the ability to call an arty barrage... oh wait they are both on the same ability. In: COH2 Balance |
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