A mix of all, I usually don't have enough munition to dual equip BARs when I unlock them, so first vet rifle squad get one BAR, then on retreat I equip my squads.
Unlike ShadowLink, I equip first my vetted squads and use unvet Rifle squad to cap or as meatshield (when needed) when I need to attack somewhere. They all get eventually vetted at some points anyway.
I'm not sure if dual equiping your best squad early has a huge impact in game, you rarely wipe anything with a single squad and if it get focused you'll have to retreat it anyway and you lose the DPS of both BARs. I guess the best dual equiped squad you can have early is your Lieutenant, an early vet3 lieutenant is a really good asset with his speed ability, you can use it to make faster flank and cap/decap lonely territories.
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Thread: equiping priority with BARs3 Apr 2018, 08:16 AM
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Thread: USF Mortar Halftrack meta2 Apr 2018, 11:03 AM
It has always been there and USF RM smoke nade as well till recently. You have to remember what you did as USF when facing multiple HMGs and Mortars = even before unlocking the lieutenant, unlocking grenades. Giving Rear Echelon smoke was an interesting idea but you have to be honest, who the fuck is going to build 3 RE to smoke areas while flanking. In order for the USF player to play that combined arm strategy they need to: 1- 3 or 4 RM, as usual 2- 1 or 2 more RE squad to deal smoke 3- 1 Mortar to deal smoke 4- Unlock the super expensive grenade upgrade for USF. Last point, smokes are harmless, all that shit for 0 (zero) damage, USF mortar is pathetic you can have it vet3 with 1-4 kills on regular basis, RE squads are pathetic early game before being upgraded. Spending so much manpower, fuel and munition on them for being able to only smoke stuff. \o/ At the end, i'm not saying this is impossible, maybe it works but at which cost. So there comes the USF MHT. In: COH2 Gameplay |
Thread: USF Mortar Halftrack meta1 Apr 2018, 20:15 PM
Well you want something to be changed but only looking at one coin's side. USF mortar HT counter a certain Ostheer strat the same way spamming Ostheer mortat HT was countering an UKF particular strat when UKF structures were super strong. Few were complaining about the Ostheer MHT at that time and it hasn't been nerfed for reason, right the opposite in fact since UKF structures were nerfed and then Ostheer stopped naturally using MHT in every single game vs UKF. Modders created a gap in USF design by removing smoke from RMs in the last patch, even if they had good arguments to take that decision. As a result, to fight multiple HMGs and Mortar combo, the USF MHT is the best tool as per today but I'm pretty sure that if 1- Give back smoke to USF RMs or 2- Nerf overall mortar to Soviet's one level People would stop to feel the need to call more than one of them if using one of the 2 commanders having it. In: COH2 Gameplay |
Thread: USF Mortar Halftrack meta1 Apr 2018, 07:53 AM
If one does what you just say, he is the poor player. No surprise it comes from you. In: COH2 Gameplay |
Thread: USF Mortar Halftrack meta1 Apr 2018, 07:45 AM
Cost 222 You are the one talking about sacrificing units. In: COH2 Gameplay |
Thread: USF Mortar Halftrack meta31 Mar 2018, 21:34 PM
You are talking about a lot of manpower and a lot of fuel just to counter 3 222. 222 and Mortar HT cost the same amount of fuel, so for any Mortar HT you can have a 222. Then if there is a HT covering them, that's 50 more fuel, then zook 15 more fuel. If you rush them with an army worse 700mp / 90fu, do not expect to win if in front of you there is a 1400mp / 150fu army to receive you. At the end, micro with good decision making is going to decide who wins. If you face this strat for the first time, you lose indeed, but if you face for the first time someone who flank you, you'll probably lose as well. Is the strat acceptable, yes, I never saw you complaining about the exact same strat with Ostheer available since years. It was the best strat vs UKF when they joined the game to break in a minute any defensive UKF player and it is still available and working fine in 4vs4. In my opinion the success of this strat with USF isn't due to the mortar HT being OP, but being the only option left facing heavy support play. In: COH2 Gameplay |
Thread: USF Mortar Halftrack meta31 Mar 2018, 15:01 PM
I don't really understand you point of comparison, USF early choice is based on fuel: ambu or T1 or T2 or rack unlock, not on munition. You can't really compare Ostheer and USF on this point. On topic: if we agree that Ostheer mortar is OP, then yes USF HT mortar and Ostheer HT mortar are OP as well. The problem here with the USF HT mortar is about a pure cheese strategy and counter cheese knowledge, if you don't know how to counter it, you'll be in trouble be if you do, that's basically a waste of fuel for the USF player. Now let's be honest. What strategy is the most popular for Ostheer players on teamgame, I can see two and one rely on heavy usage of HMG42s and Mortars, especially when facing dual USF. When as USF I see two HMG42 and two Mortar for each Ostheer players, well I'm sorry but I push my Infantry commander button and call 2 mortar HTs to counter this shit. What do you think I'm suppose to do since RM don't have smoke anymore? Call an outranged mortar of my own only to deal smoke a one location when I need at least 3 smoke to be able to do something? And on the mean time I try to flank I lost 50% of my squads by lucky random Gw34 mortar hits? Or maybe build 3 RE squad that can't do shit without an weapon, weapon I can't buy if I spend my munition on smoke... I didn't watch your replay but I could post my last 2vs2 game USF/USF vs Ostheer/Ostheer, an ugly mortar spam game yes it was, but without those half-track that would have been a one-side match. Now you want to know how to counter USF HT mortar, it is easy build less mortar of your own and more... 222. 222 counter USF HT mortars like hell, build 2 or 3 and rush them with a sweeper close enough to detect mines. 2 or 3 HT mortars also mean less infantry on the field and one or two HMG.50 aren't going to stop you. You have to be realistic, the problem is definitively not the USF mortar HT but mortars, all of them. In: COH2 Gameplay |
Thread: What does this message mean in multiplayer matchmaking?30 Mar 2018, 09:47 AM
Yes, exactly. The message has no value on automatch. In: Lobby |
Thread: Simple Soviet sniper tweak idea29 Mar 2018, 19:44 PM
An ostheer clone for a soviet sniper with identical aim time and a 2/3rd or 4/5th the rate of fire works rather well. And 2/3 of its price as well? In: COH2 Balance |
Thread: pzgren should be wehr's dedicated tank hunters29 Mar 2018, 18:13 PM
The rule still apply, every new unit would follow the rule until a need is seen for modification. In: COH2 Balance |
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