This sounds likely sadly, they have probably heard of Generals 2 so they won't attempt to go that route, but it's possible to do with CoH2 what Blizzard did with StarCraft 2, making it F2P after what, 8 or so years? Just in a shorter time.
But yeah in general, a CoH3 being F2P and chopped up in DLC (Armies, Campaigns, Commanders, Cosmetics) sounds like Relic right now, they saw how they can manipulate the masses with the monthly OP DLC commanders that cost 5 bucks each, they saw that a lot of people didn't like the campaign too much and that the Ardennes Assault was just too expensive so they will surely make it completely optional and they saw that selling Armies individually also works.
Not sure if they will do DLC commanders again. Campaigns why not, I think this is legit to sell them as DLC and Army if you pay them once and there isn't extra DLC units (like commanders), there is nothing wrong with that. |
Are people comparing 4 men squad survivability vs 6 men squad survivability......? That seems pretty straightforward to me.....
As a squad Cons have more durability, but each model is 80hp, a mortar hit on a bunched 6men squad or 4men squad is the same.
Again, we are talking about if Gren are glass canon or not. |
4 man squads have 320hp. 6 man squads have 480hp.
Given that you need to retreat with about 80hp left (2 half health models) so the squad isn't wiped, Gren squads have to retreat after taking 240 damage, while the similarly priced con squad can take about 400 damage.
Cons do have a target size of 1.087 I think, but that's not even 10% increased RA in exchange for 50% more health.
Grens have great damage output but have the worst survivability amongst mainline squads - pretty much everyone who plays this game regularly can agree on that.
That's why Cons beat Gren at all ranges all the game long.
All models have 80hp and are exposed to the same wipe potential. Allied AI units have been methodically nerfed to reduce the wiping potential of their AI units. Today you really need bad luck to see your gren squad being wiped by anything else than a AVRE or a KATY close range.
Conclusion = they are not glass cannon. |
Yeah, now they don't always die with one shot, but regularly get two shotted. Seemslegit.
Enlight us, with what unit? The last remaining Allied field unit that could potentially wipe a squad on regular basis today is the Churchill AVRE and it is not the kind of unit you field at 5 minutes mark.
Then there are lucky wipes due to squad models climbing on each other behind a cover, but 4 or 5 model squad doesn't make a lot of difference in that case.
On topic, I think the MG42 is in its good spot. Soviet have hoora/molotov and USF early smoke mortar to counter it. Problem is UKF, but thats lies inside UKF design.
If something should be change to the Ostheer, I would argue that reduce their starting Manpower by 20/30 less would be a better step than touching the unit itself. |
they are the least durable line infantry in the game. Sure they are at least more durable than the support weapon but that's a low bar.
They have the same amount of HP than any other line infantry, so tell me how could they be less durable. Allied wiping potential have been constantly erased in the last patches, today you really need to be lucky, or to have bad luck, to get your gren squad wiped with a single shot.
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Grens are not glass cannon. |
or buy PIAT for your Sapper and they will remain useful the entire game.
Is lacking snare a disadvantage? yes, but it's not what's crippling the british. The insane price tag on the firefly and the overall mediocrity of the British armor is what it's crippling the British.
all the soft snare in the British army, (tulip, sniper shot, AEC shot, gammon bomb) would just be redundant if the british get actual snare.
That's what people says in definitive, what crippling Brit is lack of essential tools and nothing to compensate. |
As said in my above point, people did train as Brits but they found them to be so woefully under-powered they refused to go them in the tournament.
The two main examples being Aimstrong and HelpingHans. Aimstrong got to number 1 Brits whilst training and HelpingHans is the most consistent Brits player in CoH2. Yet both now refuse to go Brits.
It's kind of stupid that people are saying no one trained Brits or because not enough people went Brits we can't know if they're underpowered. Kind of like saying "well doctor he's stopped breathing so he no longer has trouble breathing".
Hum, I'll say they did test Brit to see what could be done with them, but they definitively trained on other factions. Didn't watch Aimstrong but Hans trained on USF and Soviet, not Brit.
But this is mainly semantic discussion here. |
The real question is the absence of stat, who trained and win consistently with Brit for GSC2, didn't see mainy people doing it. So maybe best players haven't find a way to make Brits competitive on 1vs1 or maybe the way doesn't exist.
1- Best players didn't pick brit and if they did, didn't win game except for once.
2- Challengers picked brit but couldn't win with vs other challengers or better players. |
Personally, I disagree. I think all basic infantry should have some sort of snare. But I also believe that ONLY the basic infantry unit should get a snare.
Gentlemen, I know that sounds harsh, but please let me elaborate first before you cast judgement.
In my “perfect fix” would be that only Riflemen, Grenadiers, Volksgrenadiers, Conscripts and Infantry Sections get a snare. Snares on the first four of them work just fine as they are now, but NO ONE ELSE in those factions get a snare. No button on Guards, no sticky satchels on Penals, no AT rifle grenade on Panzer Fussies, no Faust on Falls.
The only exception should be Ostruppen because they are essentially a replacement for Grenadiers and aren’t exactly “specialist” or “elite”.
But in the current state of the game where many different units, from all factions, doctrinal and non doctrinal, have a basic and non punitive way to get a snare, I think that the UKF need a snare on IS. I voted for option 3 so that a player is equally incentivized to go for grenades or weapons racks in order to get a snare. If you only add one then you make that option so much better than the other one that it becomes the universal upgrade and the other is never used.
Doesn't work that way, Cons isn't the unique mainline infantry for Soviet. Sticky Satchel, Button are probably the most interesting snare in the game, requiring some strategy to be used.
Snare on engineers is an idea but OKW may be an issue.
I presented the idea of removing snare or changing it, but it also require to change how vehicle work. Just watch DevM / Talisman where DevM completely destroyed him with a M3 scout car. The solution is not simple and the easier way to deal with is probably, today, to give better access to snare to brit or to severly buff the rest of their army. |