The soviet sniper isn't overpowered, but you have to admit having 3+ on the field is pure cheese. It makes the game look retarded and it's not fun at all to fight. It wasn't fun in CoH and it's not fun in CoH2.
The reinforce cost is fine, but a cap of 2 snipers max would curb the cheesy spam. |
Snipers in CoH 1 were obnoxious. Watch a guy named Marinez stream coh 1 sometime, he abuses snipers and their romulan cloaking devices so hard it makes me cringe.
You guys wanting VCoH-style snipers don't know what you're asking for, especially if you hate CoH 2's snipers. |
I would say cap soviet snipers at a max of 2 squads, and slightly lower the bonus move speed sprint gives.
I don't think anything beyond that is needed |
probably on purpose
It's a very powerful ability when it lands. It makes the zis "tracking" ability look like an april fools joke |
all I want for christmas is a stuka nerf |
Shreks are pretty terrible
are you fucking kidding me |
I like watching the kubel turn in place like it has treads :3 |
Even if you have a shitlord teammate drop, you should try to play it out anyway
Especially if you're axis. Get to those late game supertanks and push, and let your computer ally cap everything |
Units moving out of the way of vehicles is to avoid being crushed and to avoid vehicles getting stuck
OKW truck can't crush, and should never be in a position to get stuck
Remove its ability to push infantry, it doesn't need it for either reason |
I really don't understand why anyone would be against a late-game conscript buff.
That's like me being against an ostruppen mid/late game buff. They suck ass and I never see them, which is a shame because they could be a neat change of pace instead of LMG gren spam into panzer 4s.
Really though, it's just these same 2 guys trying to put the kibosh on every thread/idea that might be positive for a soviet player. To call them a vocal minority would be an insult to minorities. |