Other RTS games have done it, and CoH2 isn't too far off. It's not some impossible goal. Besides, I'm almost positive that most people playing this game don't touch 1v1.
It's gotten to the point where I feel like I'm playing out the exact same game over and over
Axis get beat all game, but are able to hold their fuel. That magical 20 minute mark arrives and vet shreck blobs + stukas + KT start attack-moving and take the map
Cant believe you still think that % of players is because of balance issues, rofl
I love it when die-hard axis players apologize for the nightly 80%v20% player disparity. It really is the height of delusion.
It may take 10 minutes or so, but I jump in the axis queue anyway because I know that if me and my teammates can survive the opening snipers/maxims/riflemen, then we have effectively won the game thanks to axis late-game dominance.
Ettelbruck Station should not be in the 4v4 rotation. It's just too small and cramped for 8 players.
I also feel the large 4v4 maps are way too big to be in the 3v3 rotation. Maps like Lanzerath Ambush, City 17 and Hill 331 are simply too big for 6 people.
I will also echo that Trois Pont is junk and favors zerging down the east island. Just blow the bridges and camp the VPs.