The FHQ should be built only on owned territory. It's ridiculous that the FHQ can be set up on neutral territory. If a FHQ is set up on territory very close to Axis bases at the very early game, what can Axis do then? Axis players can only fight left more territories being captured by Ally players safely. This will result in early lost to Axis. No territories no resources, no resources no wins. Big advantage for Allies. 8 min stuka? No, stuka will hit the field at about 13-15 min cuz OKW have no fuel due to less territories. And stuka have to face atleast 3 T34/76 in 4V4 game. The game will be over at 15 min.
Don't forget in some matchgame there is no Ost player which can provide motars. OKW's infantry support gun is a big big joke, they can kill 10 men during 40 mins game.
And, you guys mentioned the waste of 300 mp and 60 fuel, you hope 300 mp and 60 fuel unit works well during all the game?
It's just another early game cheese strat. If you don't put it on the enemy's cutoff/fuel and successfully push them back, you might as well leave the game because relying on soviet baseline units will end in defeat every time.
The stuka one shotting buildings is retarded, forward headquarters or not. Everything else about the commander is dogshit. Nerf the FHQ to friendly territory without buffing it and/or giving it some other useful abilities, and you will never see it again.