We can all agree that when firing into a crowd you’re more likely to hit someone then if firing at an individual, so why not incorporate this into the game to reduce the effects of blobbing? I read somewhere awhile back that when small arms fire misses the targeted unit it doesn’t have any chance of causing damage to anything behind the unit being fired at (in other words if a shot misses it misses and has no chance of causing collateral damage). Obviously if this was changed it would stop blobbing instantly. However, mgs and other weapons with high rates of fire would dominate the game. There needs to be a middle ground between what we have now and collateral damage from small arms fire. I think the answer lies in the panzer elite back in coh1. The PE had an upgrade called group zeal which allowed grouped infantry to gain a bonus. I think Relic should use this kind of an idea, but in a negative way to reduce the effectiveness of blobs by giving blobbed infantry a received accuracy penalty.
that would be a great thing imo.