no one complained about button, it was that way since launch
WFA did nothing to guards or button, why was it nerfed now? |
I've got crappy AT&T since they're the only provider in my area, and every so often the internet drops on me
Players leaving games really sucks, and it happens often. I know popular MOBA games allow you to rejoin when dropped, but is it at all possible to do this in coh2? |
they're a 4 man squad fighting axis units
they are incredibly fragile |
You do not get to whine about offmaps when you've got the strongest offmaps yourself.
Close the pocket, Scavenger 105, Assault Artillery. Several Axis commanders can click a button and a third of the map gets smashed with the fist of an angry god. |
I was thinking about posting a thread about this too, glad I found this one. It's not that the rocket strike does too much damage for how much it costs. It's too good because it takes zero skill to use, and is just about guaranteed to hit. Every other call in strike in the game, be it artillery or aircraft, gives you a slight window of time for you to dodge. This ability is so easy to abuse because if an enemy tank is in the circle at the time it's called, it locks on and doesn't miss. That's cheesy, boring, and allows for no counter play, the same reason Guard's Button was nerfed, regardless of whether it was an overnerf or not.
It either needs to do fewer sweeps OR have a much smaller radius and keep the same number of sweeps OR greatly increase the damage and make it a single sweep "skill shot" ability much like the IL-2 (no homing at all). It's just way to easy to use for what it provides.
How much skill does a jagdtiger take to use?
Turn on AT mode and let it 2 shot tanks through terrain |
If button is going to remain this way, it should disable smoke launchers as well |
relic has no idea what they want to do with soviets |
I'd love an official answer as to why conscripts were given a received accuracy penalty
I don't think anyone here, axis or ally, thinks that's a justified nerf |
I like this change
I always used Sturms to take buildings and good cover, and now they will be even deadlier with the way I use them
This is also a de-facto survivability buff. CQC units tend to get wiped much more often than ranged units, so now if people are using sturms as they are meant to, you'll probably see them dying a bit less often. Especially with the nerfs to BARs and LMGs. |
Given that shreck accuracy has taken a bit of a hit, I'm less keen for changing anything about the KT. Are you suggesting that only one should be able to be built per player, or per team?
They said it was to limit shrecks hitting infantry.
On the other hand, Guard's button was gutted. |