sadly, sniper spam is the only competitive strat soviets have.
This really isn't true, penals have been seeing good use in the meta recently, and to be honest everyone saying that they don't scale just isn't paying attention.
Posts: 1157 | Subs: 2
sadly, sniper spam is the only competitive strat soviets have.
Posts: 1702
This really isn't true, penals have been seeing good use in the meta recently, and to be honest everyone saying that they don't scale just isn't paying attention.
Posts: 971
This really isn't true, penals have been seeing good use in the meta recently, and to be honest everyone saying that they don't scale just isn't paying attention.
Posts: 1701
Posts: 2742
Posts: 971
Posts: 1217
If snipers are going to be back as they were in vCoH, I'd prefer them to be removed from the game.Snipers used to be balanced in Coh1. Pretty much due to the fact that there
Posts: 1130
Posts: 105
Posts: 692
Posts: 971
Snipers used to be balanced in Coh1. Pretty much due to the fact that there
1)were no two-men snipers
2)and a hard counter existed from the beginning of the game
3)for no fuel cost and 180mp/220mp respectively.
Posts: 665
If snipers are going to be back as they were in vCoH, I'd prefer them to be removed from the game.
Posts: 692
Posts: 1637
Posts: 1158
Posts: 692
Posts: 83
Posts: 126
Posts: 1838 | Subs: 17
IMO the biggest issue with the unit is the get out of jail free card. The sprint ability is a joke, and allows for the soviet player to get away with shitty micro and get out of bad situations. IMO the reinforcement cost of the sniper squad needs to be upped, so if you do manage to kill one member of the team you really feel it.
Posts: 640 | Subs: 1
I've used sniper strats and people have outsmarted me and I lost all my snipers.The fact you lost your snipers in a game, or the fact that sniper spammers are capable of losing games, has exactly zero relation to this discussion. Nobody claims snipers can't be killed. Hell, they might even be 100% balanced for all I care. (It is my opinion that sniper cheese with Guards into callins, especially vs. OKW requires much less micro for a much higher manpower bleed).
42 | |||||
33 | |||||
20 | |||||
158 | |||||
19 | |||||
3 | |||||
2 | |||||
2 | |||||
1 | |||||
1 |