Luvnest words.
since i appreciate luvnest i must have been wrong on the topic then and ukf needs some love |
Don't forget Pz Werfer runs much faster and 50% of german commander give it smoke. Katy can not even out run Tiger.
i always have a hard time taking a post seriouslee with such exaggerating content (50% have smoke, just lol) makes you look like a fool tbh
|
FJs, have seen and have done it myself many times. Especially in 2s which a player makes 2 Ktays, kill one with Faust and the other with small arms. Compared to Katy, Pzwerfer is quite durable I would say.
oh wow that works? like i said i never saw that and thought it would not be possible to take down katys in a reasonable time (driving away, reinforcements arrive since katys are close to base 90% of time) should be fixed then, small arms should not be able to burst down katys so fast |
y nurf nazis, to stronk evrtim i play ost its ez win vesus top10 playas |
Well at least it can resist small arms unlike Katy or Ambulance.
but honestly when do you let your panzerwerfer or katy die to small arm fire? i never saw that and prob will never see that |
Still doesn't justify using a tank as a rocket vehicle. Mr.Someguy's idea is good. And panzerwerfer is quite durable.
panzerwerfer dies to one pak shoot or one t34-85 shoot. wouldnt call that durable at all. |
Imagine a Kubelwagen towing a PAK 43 around the map
But yeah it could add new elements to the game, but attaching the gun to a vehicle should not be too fast, since then you could move away from stuka dive bombs / IL-2 bombing runs
could be solved with a "towing up" time, like 5-6 seconds to attach the pak to the halftrack |
A better option is to use the half-tracks to move the stationary guns around.
This will make the half-tracks even more useful and stationary guns an investment not countered by a 120 muni strike.
Cool idea! |
Yes I'm well aware that the incendiary rounds need vet 1. Unlike the brit sniper shot it absolutely murders anything that comes near it though.
Asymmetic design seems to be thrown around here as an argument for why axis should just plain be better! Yes, the soviet sniper can cause trouble for ost with their lower rate of fire. It also neatly leaves them open to axis T2 with its 222 and 251 but crucially the soviet player can limit the damage with AT nades.
My point is that the brit sniper critical shot limits the damage from early light vehicle play in the same way as AT nades and that ost players in particular can hardly complain about the matchup being evened out rather than having the brit simply screwed from sniper/222 combo play.
Yes because the soviet cant build t2 in the time the Ost builds T2 for 222. Btw is it right you only need 10 fuel to tech to 6pdr? I dont have brits And just read that on another forum.( if that's True Ost needs 40 fuel to tech bp2 and another 20 fuel to build t2 and another 15 fuel to build 222, if you dont have a 6pdr by that time you basically missplayed)
But yes axis gets all the nice stuff and is domaniting coh2 for 3 years now |
Really, I love how the "shouldn't counter" etc argument is very, very one sided.
For starters, a snare more or less is a soft counter, more so when it's at range since you have plenty of space to get out of a bad situation.
The light vehicles as a sniper counter is again a very one sided argument since brits don't have any worthwile light vehicles.
Have a look at the british position vs snipers for example. You have two, maybe 3 options to to deal with ost snipers. The UC, which is worthless as a counter since grenadiers more or less counter it entirely. As do MG42s if they want to use incendiary rounds. You have the sniper itself to countersnipe, an option obviously open to the ostheer as well. Your last option is to try and set up a bofors before you get pushed off the map. Other than that you have to just hope you don't lose too much before you can roll out proper armour.
Are we seeing buffs to the UC's survivability or mobility to "help out"? Are grenadiers going to have the faust moved to vet 1 to make counterplay with virtually non-existant british light vehicles more viable? When it comes to light vehicles and their counters, the odds are already stacked quite strongly in favour of axis factions.
Feel free to correct me or provide other sniper counter options if you wish. It's entirely possible I've missed some. But all I see in this change is stacking the sniper game further in favour of the axis factions.
So has Ost trouble with soviet sniper ( equal skill Player soviet sniper will always win due 2 models ) , it's called assymetrical Design
MG needs vet btw for their super rounds just like the Brit sniper now needs vet to Start counter vehicles too |