*Note please do not comment on the War Spoils system, as this thread is meant merely to post data.*
As a way to engage the War Spoils feature, which seems to be based entirely on time played in multiplayer, is to state the time spent per match up until a war spoils crate is awarded. We will then get an idea of just how many people get war spoils in X amount of time.
Procedure is simple:
-have a notepad or paper with a pen
-after every match yu win or lose, note down the time, rounding by the minute
-add up the time up until a war spoils is rewarded for the combined estimated time,
-then restart the process until another crate is given.
I will go first to demonstrate the format:
SIX GAMES: 21m, 22m, 27m, 24m, 58m, 18m for a total of 170m or 2.83 hours. Average time was 28.33m
War Spoil: one new bulletin "Knight's Cross" (OKW)
SEVEN GAMES: 25m, 22m, 19m, 16m, 26m, 26m, 27m for a total of 161m or 2.68 hours. Average time was 23m
War Spoil: one duplicate commander "Elite Armored Doctrine" (OKW)
SEVEN GAMES: 30m, 22m, 24m, 30m, 30m, 31m, 24m for a total of 191m or 3.18 hours. Average time was 27.28m
War Spoil: one new bulletin "Blown Away"
THREE GAMES: 31m, 23m, 33m for a total of 87m or 1.45 hours. Average time was 29m
War Spoil:one new commander Scavenger Doctrine (OKW).
TWO GAMES 34m, 35m for a total of 69m or 1.15 hours. Average time was 34.5m
War Spoil: two duplicate bulletins.
THIRTEEN GAMES: 23m, 31m, 30m, 21m, 21m, 28m, 17m, 19m, 32m, 22m, 36m, 23m, 45m for a total of 348m or 5.8 hours. Average time was 26.76m
War Spoil: two duplicate bulletins and one duplicate commander.
TWO GAMES: 26m, 20m, for a total of 46m or 0.76 hours. Average time was 23m
War Spoil: OKW one new skin Winter Two-Tone (M)
THREE GAMES: 26m, 29m, 35m for a total of 70m or 1.16 hours. Average time was 23.33
War Spoil: one new bulletin "Be Quick or Be Dead" (US)
In this reply, summary data is:
-43 games
-8 drop occurrences
-11 actual spoils; 5 new, 6 duplicates
-total time 1142 minutes/ 19.03 hours, equivalent to uninterrupted gameplay time of nineteen hours 2 minutes
With this recent number of games, the average drop occurrence (1142/8) is 122.75m, or 2.04h, or two hours 3 minutes between drops.
Outliers: shortest time between drops was 69m or 1.15 hours, longest time 348m or 5.8 hours. |
Way I see it, the only real reason to get paratroopers is for their upgraded weapons. Other than that they seem to be just fancier riflemen.
I like the idea of the Pathfinder having a more recon role to play, I know they are as-is, but they could really be expanded in that role like flares to light up areas. A sniping ability would be great and add a marksman element to the US Forces, even if it's doctrinal. A sniping ability like the one used in Brits in CoH1 would do fine, and as a munitions and cooldown ability would only be used sparingly, such as to finish off that one squad you absolutely do not want to survive the fight by retreating.
The unlockable (sorry, war spoils lottery) Air Recon commander actually has better call-ins than Airborne: I&R Pathfinders and the Paradrop with two paratroopers AND an AT gun.
The P-47 I actually think is more a liability to my own men- one time my ally kept using it and it posed more a threat to me men rather than the enemy; I swear, he probably had a better chance killing the enemy if he'd targeted our base!
Off Topic: does anyone know what's different about the IR variant of the Pathfinders? All I know is that they can call in artillery, but anything else? Is there a unit guide out on the new units? |