No way, even if the full information in all of its advertising greatness was revealed to me at considerable reputation expense of Relic.
If I want to spend that money on a separate game and not bother with CoH2, I'd just buy a different game from a company with better odds of doing their work right.
I mean did anyone here really ask Relic to make a separate full blown single player experience at the expense of fixing their existing game, AND pay for it as if it's a new game? |
They seem to occur randomly, not always following updates (bu perhaps ninja updates).
The game even insists that I load up random commanders when I have some of the load-out slops empty.
And to make things worse, the game likes to RANDOMIZE the order. |
THREE GAMES: 39m, 32m, 89m for a total of 160m or 2.66h. Average time was 53.33m
ONE WAR SPOILS: one new skin "Light Winter Four Colour Camo (US)
FIVE GAMES: 30m, 80m, 113m, 56m, 36m for a total of 315m or 5.25h. Average time was 63m
ONE WAR SPOILS: one duplicate bulletin "Double Time" (US)
TWO GAMES: 41m, 28m for a total of 69m or 1.15h. Average time was 34.5m
ONE WAR SPOILS: one new bulletin "It's all just metal" (US)
FIVE GAMES: 20m, 31m, 19m, 17m, 29m or a total of 116m or 1.93h. Average time was23.2m
THREE WAR SPOILS: one new victory strike "132mm Rockets" (RU), two duplicate bulletins "Swift Move" (OKW), "Penetrating Performance" (RU)
TWO GAMES: 31m, 28m for a total of 59m or 0.98h. Average time was29.5m
ONE WAR SPOILS: one duplicate bulletin "Total Disregard for Safety" (OKW)
THREE GAMES: 29m, 19m, 86m for a total of 134m or 2.23h. Average time was 44.66m
ONE WAR SPOILS: one duplicate bulletin "Up Close and Personal" (RU)
FIVE GAMES: 38m, 21m, 24m, 15m, 28m for a total of 126m or 2.1h. Average time was 25.2m
ONE WAR SPOILS: one duplicate bulletin "Swift Move" (OKW)
In this reply, summary data is:
-25 games
-7 drop occurrences
-9 actual spoils; 3 new, 6 duplicates
-total time 979 minutes/ 16.31 hours, or 16 hours 9 minutes of uninterrupted game play.
With this recent number of games, the average drop occurrence (979/7) is 139.86m, or 2.31h, or 2 hours 19 minutes between a drop.
Outliers: shortest time between drops was 59m or 0.98h, longest time 89m 315m or 5.25h.
Reviewing all the data I put together, I would make the rough guess that you'd have to play about 3-5 games AT LEAST before you can count on a drop occurring. |