I like it as it's powerful, but I've always found it risky to use since it's aoe is very wide, stand too close to the enemy (and by that I mean yards, not feet), and you're bound to get shot by the rockets as much as the enemy. Hardly "close" air support, IMO. |
And all Soviets engineers should be able to build Tesla Coil Turrets and all conscripts get Bear Mounts! As an upgrade of course. Combat Engineers actually built bunkers that looked more like tin cans.
All we need is Shock Troops to wield tesla forks. Need a jump?? |
The worst bulletin in the game is the cooldown recharge bonus for the Jagdtiger. Just in case you float 1600mp and 600fuel. And use it long enough to have reached vet1.
But hey anything to take advantage of a 5% reduction in cooldown for a special ability. That's like what, 28 seconds instead of 30 seconds.
REGULAR veterancy levels offer more bonuses than that. |
THREE GAMES: 34m, 32m, 38m for a total of 104m or 1.73h. Average time was 34.67m
TWO WAR SPOILS: one new bulletin "Star Pitcher" (US), one new commander "Riflemen Company" (US) - and about time too!
TWO GAMES: 42m, 35m, for a total of 77m or 1.28h. Average time was 38.5m
ONE WAR SPOILS: one new victory strike "White Phosphorous Barrage" (US)
37m, 23m, 47m for a total of 107m or 1.78h. Average time was 35.66m
ONE WAR SPOILS: one duplicate bulletin "Brotherly Love" (RU)
THREE GAMES: 62m, 34m, 40m for a total of 138m or 2.3h. Average time was 46
TWO WAR SPOILS: one duplicate skin "Light Four Colour Camo" (US), one duplicate bulletin
"Follow it up" (Ost)
THREE GAMES: 49m, 30, 28m for a total of 107m or 1.78h. Average time was 35.66m
ONE WAR SPOILS: one duplicate bulletin "Massacre" (Ost)
FOUR GAMES: 36m, 27m, 42m, 23m for a total of 128m or 2.13h. Average time was 32m
ONE WAR SPOILS: one duplicate bulletin "Storm their Lines" (Ost)
TWO GAMES: 29m, 32m for a total of 61m or 1.01h. Average time was 30.5m
ONE WAR SPOILS: one duplicate bulletin "Hot Potato" (RU)
ONE GAME: 26m
ONE WAR SPOILS: one duplicate bulletin "Flak Armour Support" (OKW)
In this reply, summary data is:
-19 games
-8 drop occurrences
-10 actual spoils; 3 new, 7 duplicates
-total time 748 minutes/ 12.46 hours, or 12 hours 28 minutes of uninterrupted game play.
With this recent number of games, the average drop occurrence (748/7) was 93.5m, or 1.55h, or 1 hour 33 minutes between a drop.
Outliers: shortest time between drops was 61m or 1.01h, longest time 138m or 2.3h. |
The CE ones? No, they aren't even notable commanders to begin with. Lightning War is about as close as I'd recommend, but honestly it's just basically Jaegar but with a Tiger. |
40 dollars, but GUYS YOU GET RANGERS IN SINGLEPLAYER. In b4 you have to pay to unlock them in a multiplayer commander. Even if wahtever new commanders this expandalone brings would apply to MP, there is very high chance they will just sell them as piecemeal DLC for everyone else. So if you're looking for whatever MP benefits, don't bother buying this campaign because they will just give you the pieces later on. |
Giving them the WW2 US equivalent of assault rifles won't compensate for their lack of explosives or flamethrowers. That, and it directly competes with Riflemen as standard combat infantry.
I say if you want them to have similar combat engineer capabilities, then perhaps the research for grenades should allow them to lay mines or plant bombs. And yet still that doesn't fit the theme of RETs, as RETs in general aren't supposed to be the USF Engineers. |
It is based on time, at least so says Relic. They apparently have also altered it later on to have the drop favour the faction you are playing, but only by a little bit: about 2/3 of drops I get are related to the faction I play as (as of late, mostly USF).
I have specifically gotten drops when my team surrendered, so yes, surrender or defeat in general DOES contribute to war spoils drops.
Other factors like difficulty and number of players and the map involved are not factors. I for one have been playing pretty much only custom maps and matches vs. AI and I have gotten drops. As far as I am concerned, time is the only thing worth considering.
I have done some math regarding my own drops, so far my best guess is 3-5 games (average 20 minutes per match) is what you need to get before you even start to expect a drop. I have however once played a slew of games, got a drop, and then a single 30min match later got another drop. So far the nature of drops is randomized.
And of course, duplicates are likely to occur. I have FOUR of the same commander. |
It's design more or less demands good teamwork, as it IS a large map for 6-8 players.
Whatever tactics you use in this map, it's going to require teamwork to succeed. Blocking off side routes, mining roads and so forth only goes so far if you're the only one doing it.
Is there a specific pattern you find in why you find it hard? |
I like the map, but can someone PLEASE make a version with more res rate and popcap? it is a very large map and the vanilla restrictions makes for very small spotty battles. |