Agreed, when playing as Ostheer, Pioniers are the only means to repair vehicles, unless you happen to play a map that features the repair point. But that's far too circumstantial to be considered fair compensation.
Upgrade speed at vet2 is fine, it's just that in order to get that you need the pioniers to go out fighting. Fine it itself except that I find pioniers pretty bad at that, even at close range.
I can only think of future doctrinal abilities such as being able to upgrade a bunker to spawn mechanics or allow Pioniers to do Critical Repair as alternatives for Ostheer.
Personally I think USF vehicle crews should only do Rudimentary repairs (that is, the same slower repair for Soviet Conscripts). IMO, being able to repair on their own is already a big advantage, and if sustaining critical hits that retreating far away is not possible, they can always just do Critical Repair instead. This I think would help nullify the big advantage they have without having to buff up the other factions' repair abilities. There is little reason for any USF player to not have any spar Rear Echelons to help out either.
-
#Steam AliasWL%Streak
- 1.653231.739+13
- 2.840223.790+3
- 3.35057.860+15
- 4.599234.719+7
- 5.278108.720+29
- 6.927408.694+1
- 7.645.928+5
- 8.306114.729+2
- 9.1123623.643+4
- 10.266140.655+1