If everybody who furiousely whines about free commanders here would actually contribute something to the community, man I'd be a happy Kluge.
For real, keyboard warriors, you get free shit and still it's not good enough? it is not free shit, and I have already contributed by way of a far better idea that same up within a minute during I typed my response. |
Pure blind luck as far as I am concerned. Not to mention I played the crap out of the game since June 24th.
THREE GAMES: 33m, 25m, 30m for a total of 97m or 1.61 hours. Average time was 32.33m
WAR SPOILS: new skin, Light Voronezth winter skin (RU)
THREE GAMES: 26m, 28m, 32m for a total of 86m or 1.43 hours. Average time was 28.66m
WAR SPOILS: duplicate bulletin "Be Quick or Be Dead" (US)
SIX GAMES: 28m, 23m, 34m, 23m, 64m, 30m for a total of 172m or 2.86 hours. Average time was 28.66
WAR SPOILS: duplicate commander Elite Armoured Doctrine, new bulletin "Hail of Gunfire" (OKW)
TWO GAMES: 35m, 60m for a total of 95m or 1.58 hours. Average time was 47.5m
WAR SPOILS: Incendiary Victory Strike (RU)
TWO GAMES: 28m, 31m for a total of 59m or 0.983 hours. Average time was 29.5m
WAR SPOILS: duplicate skin medium Whitewasth (Ost)
THREE GAMES: 28m, 42m, 30m for a total of 100m or 1.66 hours. Average time was 33.33m
WAR SPOILS: new bulletin Veteran Tank Training (OKW, US)
FIVE GAMES: 20m, 42m, 30m, 32m, 27m for a total of 153m or 2.55 hours. Average time was 30.6m
WAR SPOILS: duplicate faceplate (common), duplicate bulletin "Complete Disregard for Safety" (OKW), new skin "Two-Colour Disruptive Pattern" (OKW)
THREE GAMES: 53m, 28m, 29m for a total of 110m or 1.83 hours. Average time was 36.66m
WAR SPOILS: duplicate skin (RU), new bulletin "Saint Else Where" (US)
FIVE GAME: 28m, 32m, 49m, 43m, 37m for a total of 189m or 3.15 hours. Average time was 37.8m
WAR SPOILS: new skin "Two-Tone Bryansk Front (RU), duplicate bulletin "King Tiger (Ost), new bulletin "Swift Move" (OKW)
EDIT: It seems that war spoils drop frequency has been increased somewhat since the July 22nd patch.
SIX GAMES: 34m, 5m (Surrendered), 36m, 38m, 42m, 53m for a total of 208m or 3.46hours. Average time was 34.66m
WAR SPOILS: new faceplate "Chainlink"
ONE GAME: 29m or 0.43hours. Average time was 29m
WAR SPOILS: two new bulletins "Grim Reaper Tool" (OKW), "Double Time!" (US)
At this time I would like to make a summary of the data ( I am dodgy with math so please correct my methodology if you see any flaws):
93 games
2785 minutes
46.41 hours
33 War Spoils
13 duplicates.
Average time of all games: 29.946 minutes per game
Average War Spoil: 93/ 33= 2.81 (that is, 2.81 games nets you a war spoil, if the game spans 29 minutes on average).
Average time between a War Spoils drop is
Total War Spoils / Total Hours (33/46.41= 0.711) or 0.711 hours/ 42.66 minutes.
Total Hours / Total War Spoils (46.41/33= 1.406) or 1.4 hours/ 84 minutes.
Assuming my data and equations are all correct, then so far the average time between war spoils is 84 minutes/ 1.4 hours. |
On a moar serious note, damn I love doing this too much. The systems may be broken and stupidy designed without being tested beforehand, but at least it's an improvement from DLC OP commander spam.
That's like saying the people being shipped to Auschwitz have no right to complain because once they get there they get free showers. |
We don't know for sure. I have been getting a few outliers, such as less than one hour to up to like three.
FOUR GAMES: 29m, 35m, 31m, 45m for a total of 140m 2.33 hours. Average time was 35m
War Spoil: duplicate bulletin: M20 Greyhound (USF) |
Tiger Ace all the way. It is faster and shoots faster. The King Tiger has much better armour but that means nothing if it can't shoot back. The Tiger Ace also requires only 800 manpower to call in, the King Tiger needs to be built in a truck that is most likely going to be busy building other units. |
IMO i find the infantry gun rather unreliable; unless you have good scout/sight and in a very favourable position, it can often either post a threat to your own men, or shoot in a manner that more often gives itself a way to return fire and being hunted down. What with the way units are designed in terms of cost and ability, the OKW aren't great in fortifying an area and having a few infantry guns provide howitzer support effectively. Of course player aptitude and map design often factors into this. |
Increadibly stupid idea. Just a marketing ploy. The only people that remotely benefit are those that don't own commanders on the rotation and want to try playing as them. Even the description points that out quite clearly: those that don't own the commanders get to try them. It is therefore not for the entire community, but catered to those who are without to give them a taste, to manufacture a demand for products they do not yet own.
Want a better idea? Make the rotation using exclusive, up-and-coming and therefore very limited selection of new commanders. It would effectively be a beta programme for the community to try out commanders that Relic or other consumers have made to test out, either to sell eventually or just for kicks. If some commanders turn out very popular and balanced, they can become bonafide commanders for free or for sale; Relic can even use the experience to craft new original commanders and hence test THOSE.
As is, it's just a short-sighted attempt to pad their numbers and regenerate interest in the game. |
It's alright, the best time to write down is right after you just got a war spoil, since the alleged mechanic of time resets once you get a reward.
FOUR GAMES: 61m, 25m, 26m, 54m for a total of 166m 2.76 hours. Average time was 23.33m
War Spoil: one duplicate skin: two-tone (H)
THREE GAMES: 42m, 57m, 37m for a total of 136m or 2.6 hours. Average time was 45.33m
War Spoil: one new commander, Fortifications (OKW), one duplicate bulletin Previously on the Walking Stuka (OK)
In this reply, summary data is:
-7 games
-2 drop occurrences
-3 actual spoils; 1 new, 2 duplicates
-total time 302 minutes/ 5.03 hours, equivalent to uninterrupted gameplay time of five hours 2 minutes.
With this recent number of games, the average drop occurrence (302/2) is 151m, or 2.51h, or two hours 31 minutes between drops.
Outliers: shortest time between drops was 136m or 2.6h, longest time was 166m 2.76 hours. |
I believe blizzards are meant to be part of the Russian winter theme; France didn't have any blizzards during WW2, for example.
I think that they should have a milder form of blizzard though. It would still have the mechanic but of course the effects are lowered. |
I find them more like meatshields. They only really shine when you spam the call-in like crazy so you can have as many as like seven squads to overpower the enemy. This is obviously risky, since HMGs can give them the business, but I've seen it work- no points means no resources for the enemy. It's also highly reliant on allies doing other things to make up for the lost manpower; we won only because we backed him up all the way, making sure those HMGs get knocked out by our supporting units. A player that spams Assault Grenadiers is either taking a hard gamble by his own or with his allies. If he fails, you're basically playing 3v4, or whatever.
Overall, they're great if used carefully and in conjunction with other units. If they fail you're in real trouble. |