penals really suck now.. why the unnecessary nerf guys... please revert changes and dont nerf gain they were already nerfed.. they dont have insta snare, they cost more pop cap then other units, there a huge mp drain, cant be spammed, cant build defence, there anti tank rifle hurt there AI greatly... they dont need this nerf miragesmith please revert |
i used the tiger and it was awesome perfect much needed buff, i didnt feel much a difference from the gren 6 cap but im sure it made a big difference through out the game. overall OST felt really good with all the buffs. and even though my favorite unit brummbar got a little nerf it always does deflection dmg which is super cool love the changes |
just played a few games using cons and is2 i feel like i wont even bother with penals anymore cons feel great, i like there utility and durability/power. is2 is alot better but i think it should have a little bit more accuracy vs inf or more aoe. the kv1 feels ok but imo it gets deflected alot by p4. i kept encountering a p4 that got vet 3 off my kv1 and my kv1 only got to vet 1, and the B4 is weak buff damage to 400 per shell... i used the kv2 some also, even though there was some buff to undeploy speed it felt like it needs more range or some kind of firepower buff... it misses alot. and i was wondering if the fuel drop is worth it can u give each crate 15 fuel for this doctrine in particular to make it more attractive. |
So what happens when WFA enter the mod?
Do we remove Vet2 repair speed bonus from everybody, or do we give everyone some alternative to gain that vet?
Currently, I can't think of any other way for Pios to gain vet in the late-game, if they haven't already. WFA engineers have no issue gaining vet even at that point, since they also double as combat units.
Without giving everyone fair access to their massive +60% vet2 repair speeds, EFA is always going to be on the backfoot.
u shouldnt let engis vet up from repairing till they get vet 2 |
su76 isnt all that great ppl calling it op... in the revamp its shots get deflected alot now... so another nerf will make it useless, it dies easy its clumsy misses on move alot. little armor, su76 is fine |
me and my bro just did a test on penals and that moving accuracy is a huuge debuff u can tell the difference immediatly, idk about this one but they are the modders so i guess. and i was just thinking does stug e for wat it is and does deserve the pop reduction? when used well it gives problems when spammed and can cause big comebacks due to it mp draining units |
what about giving exp to mine kills, tank dmg trip flares ect for engis? |
penals cooldown are u kidding me? and things like grenadier with g42 wipe the hell out of things and pgrens are wiping machines? penals dont need another nerf they already are manpower sinks. all these ppl complaining about penals like they are op theres nothing wrong with them. i dont like this change at all. then u change grens to 6 pop on top of that to make it even worse. if it was only the gren pop decrease fine but added with penal chase nerf thats horrible. do the same to grenadiers then if u going to do it to penals its not fair. buying penals makes u go inf killing only not like the sticky satchel ever work or anyone wants to get ptrs... |
flame ht range or dmg should be lowered it packs to much of a punch early game maybe it should come a little later or make the cost more, its damage output is as strong as a endgame unit like kv8 or croc, two flames shooting different directions with high damage causes major mp drain or allies, with good micro its hard to lose a flame ht. it has high HP also. maybe it lose hp when upgraded to flame? idk just needs a nerf imo its way to powerful. no other unit can deal that kind of damage to buildings, units in cover. even the flame penetrate light vehicles more then its starting mg. it has uber range shooting 2 sides not fair imo |
even if mg42 or mortors attacks it , it will take massive dmg, the 251 scout car beats it to, especially with flame upgrade |