yea theres alot of changes i loved with ost and sovs but then it started becoming a little bit to many hard nerfs and to many un-needed changes. i played the revamp a ton more then i played regular games tbh. i think changes should be small. and few at a time. not almost every unit. i do hope relic takes some things from this mod tho. |
just played a bunch of games with brits. tbh i really dont like most of these changes. to many nerfs and changes makes them not fun anymore, i really feel like only a few things should have been changes and not so drastically. i feel like these nerfs were brain stormed and so many things werent taken into account, things overlooked. nerfed maybe becuz fanboys complained so much. |
Sounds like a simple enough solution, remove lava grenades, Kappa.
its not even just the nades. its sall arms, rpgs tanks, indirect... basically anything will shredd. i had someone with 2 mortors basically obliterated my mortor emplacement so fast and i could even land shots on the target mortar.. its just sad to see things get ultra nerfed to ground. |
imo emplacements arent even that good in alot of situations. they are static, a big target, can be ignored if the enemy goes to a different side of map and it will be a mp drain. they cost pop-mp-fuel-and a tech choice. if a emplacment gets destroyed it put u in a bad position where u most like wont want to even buy another one. easily counterable if u got good times and indirect early. brace is wat it is for a reason. the relic balancers knew that emplacements need brace. without brace emplacements are shit. its hard to fix emplacements when axis is barrage spamming it. ur going to be losing sappers and engineers the whole time draining ur mp. since your fixing u can engage in combat or cap or destroy obsticles or lay mines. if brace is going to take a nerf like that are other things going to be changed like how much indirect arty does to the building? or rpgs or flames? or small arms? i wont see a reason to buy them anymore really |
from 30 to 5 secs of brace and no armor buff? i dont understand this at all. wassup with mega nerfs to things. if it was just 30 to 20 ok thats a 33% nerfs cool but nerfs are getting a little bit out of hand. try using very small nerfs or buffs. 5-10% at a time |
OKW has a role AI/AT Inf mobile (Volks/SP) and they use their camo rakete and if maybe they went into a arc of mg is suppressed, now this is not happening. The other factions have to drag throughout the game your ATgun, the raketen simplement press retreat. Rakete and M42 ATGUN would be suppressed.
m42 cant retreat tho dude, if u can retreat u should be able to get suppressed |
The unit changed from a Assault gun to TD in the following patch.
June 23rd Update:
Wehrmacht:
Stug G
We found the Stug G was missing a clear identity leading it to be a unit that was much underused. The changes we made will give the Stug G a role of a light tank destroyer.
Health increased from 400 to 560
Penetration increased from 110/120/130 to 170 / 185 / 200
AOE Penetration to match other tank destroyers profiles
Scatter Max to 8
Radius reduced from 1.5 to 0.5
Reaction Radius reduced to 0.5
Distances adjusted to match other tank destroyer profiles
Cost increased from 230/80 to 280/90
Actually this change was great one.
In real life the lines between assault guns (vehicles) (Sturmgeschütz) and tank hunters (vehicles)(Panzerjäger) got blared when the low velocity guns that could fire both direct and indirect fire where replaced by high velocity guns dual purpose guns.
Actually tank hunter units where equipped with Stug -G III vehicles.
Assault guns where used by "Sturmartillerie" units.
yea i remember this one, uber buff with a tiny cost increase. on top of this change allies had tons of nerfs as always |
Would love to see those replays. Do you have them? could you upload to this site? really interesting in those vet4-vet5 kubels.....
yea i watched it, miragefla was streaming, it did pretty good tbh. and flamehetzer is way to strong imo when i seen it 1 burst a atgun. |
anymore ww2 stuff can be in coh2 expansions. if we have to pay for it make sure its actually a real expansion instead of just and army or two, add maps with it, new abilitys and doctrines for all also |
anymore ww2 stuff can be in coh2 expansions. if we have to pay for it make sure its actually a real expansion instead of just and army or two, add maps with it, new abilitys and doctrines for all also |