I love how Soviets are “okay” since he doesn’t play them. yea lol i was dieing when i read that. sov might be the worst . Su 85 sucks way to bad and is clunky/slow and cant turn lol |
It is strange that a non-doc heavy tank which excels at killing infantry has better penertration stats than a t-34-76. Is it intended? I mean, doctrinal 105 Sherman has only 35 pen.
its to potent period
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IMO Siege Mode should be used only after veterancy 2. Untill this moment, the best option - use it as breakthrow tank. In that role, it's one of the best heavy tank atm.
Also, reload time in and out of siege mode is 99% the same after december changes. So the only advantage in siege mode - range.
i thought the reload was longer thanks for updating me. but its still very squishy for being a heavy tank. as expensive as it is too. |
i feel like the okw flak building should NOT shoot as far or should NOT pinn units. |
The Is2 definitely seems better even though they are of equal cost.
The rate of fire, mobility and armor and penetration give that unit an advantage. Deflection and main gun damage are good, but vs infantry the ROF on IS2 is better as is it's armor and mobility vs tanks.
The Siege mode does not seem very useful most of the time as it presents the teardown liability.
It's not a bad tank, but a slight price decrease, or an improvement on reload with veterancy might help make it more attractive.
Yes siege mode sucks exactly becuz the teardown time. it should have longer range and faster shells or more armor/hp with that kind of cooldown. i think if cooldown was removed it will actually give this unit somoe kind of use |
Don't use the siege mode and instead use it like a regular tank. It's not bad at all just hard to make it work due to the usual Panthers, Elefants and Tigers that render it useless.
yea you could use it as a regular tank which is needed sometimes. but shells take what? 9 to 11 secsonds still since that old ass update? i cant remember it seems remarkably long still to shoot while mobile
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i play at a high lvl im sure i know how to use them try to hide it, use behind your army, behind walls. protect points when needed. been using this unit for years |
Hello all ive been using the kv2 unit lately in 2v2 3v3 and 4v4 and it seems like its very risky to use in most situations its in. the reason for that is the KV2 has to deploy AND redeploy. and its a very long time at that. other units and heavies like elephant brumbar do amazing at both dealing damage and staying alive becuz they dont need to deploy/redeploy. The KV2 dont have the HP,Range,speed nor armor to have to deploy and redeploy and i think it should be removed, or if not removed, add more range to the shots to the kv2s, so its not in the same range as heavy pak or ele jt ect and able to have time to redploy. kv2 cant escape call ins and charge atacks at all and dont really deflect shots, or move fast to give u a chance of escape. kv2 shoots way to slow when its mobile and dont have enough penetration to fend off panthers while its trying to retreat after half its health probably got removed while redeploying.the kv2 cant move/function shoot while redeploying. kv2 needs a change what u guys think |
Seems kinda silly to attach a muni cost to make the m20 usable. It was a bad idea with the 222, and grayhound, and its a bad idea with the m20. I simply propose increasing the m20s cost by 5-10 fuel and 50-100 mp, either upfront and giving it the upgrade at the start, or, like the changes to the bulldozer sherman upgrade, as the cost for the upgrade.
yo i like the idea and i agree with u. theres alot of tree to get this thing up and running. u gta get that upgrade to buy them, then u gota spend a insane amount of muni on upgrade. i think start it with the upgrade and increase cost by 60mp. i think it still will be balanced if u gave the mini armor boost free. just like if u removed the flak from okw flak truck ![:D :D](/images/Smileys/biggrin.gif) |
can we stay on topic about 152 being swapped for b4 please. and stop the anger |