btw MODS, one huge problem that ive noticed is that ostwinds and other axis tanks have very high accuracy to shoot planes down while moving, can u please take a look at that plz. especially ostwind. it will be better if it had to stop moving to actually hit planes becuz currently they can dodge things like p47 while shoot them down in just a few secs. axis dont really need to buy anti air becuz most of their tanks get anti air guns mgs. what if u split the upgrade in 2 types. one for inf one for anti air. recon and other allies planes stand no chance 80% of time. only thing allies have to kill planes is m5 + upgrade and usa AAht, while axis has tanks mgs base defense antiair flak hq,flak hts and ostwinds. the okw base defense is supposed to deter early base rushes so why does it have anti air ability anyways. |
Tried out the new B4 again. Seems fine to me except for one thing, the dam thing takes far too long to fire its second shot (about 8-10 seconds). No sane player will ever keep their units within the area. If it delt full 640 damages, yeah k but now it deals only half original damage, its just to long. Make around 5-6 seconds (just shorter than it is atm).
i agree with that 100, the second shell is kinda pointless becuz the fast that it takes way to long. and after first shell ppl are going to know that u are shelling the units in that area and move. i think 5 sec wait would be perfect, to counter the nerf of its dmg so it can still harrass vehicles. right now its only really good for static units. i hit a stug direct shot and it was still standing. but things like sturmtiger punish the hell out of every tank with ultimate accuracy. i think if each shell was high dmg around 500. the long wait for second shot would be fine but thats not the case |
the reverted changes on B4 makes it pretty good now, the FHQ needs a HP buff on the engineer built version. probably 50% hp cuz it will die in one barrage. conscript ohrah price should be lowered back to 10, the 15 to sprint isnt needed for balance i feel like its to expensive.
Kv1 need more of a buff while hulldowned |
I don't really like the airbust barrage for the Elefant. It feels thematically strange and doesn't feel coherent with how I imagine the unit. I don't think Elefant needs any more anti-infantry capabilities than an SU-85 or a Jagdpanzer 4 does; all of them are dedicated tank destroyers and that should be it.
its a wierd very strong ability... i dont think it should have it either. adding a random ability like this is supposed to be balanced? |
i was just thinking. lefh should have less aoe and dmg then a ML 155 howitzer right? can someone list all the AOEs of the 122 155 and 203 howis plz? |
Molotovs are not unlocked in 95% of games. permanent vet delay? maybe they should get a range increase to? |
@ miragefla kv2 was shooting homing shells? |
FHQ will be pretty weak, need more defence |
-ISU shells are way to slow.. i used to get way more kills then i do now, they say it was buffed? no it def was not. the shells are way to slow bring back to old shells, all the ISU needed was penetration buff.
-SU76 cant pen well anymore...for it being able to only take 2 shells from the panther charging it.... theres no way its even any kind of match now. while reversing running away, the panther makes it turn while trying to rotate it and su76 always runs into things to. its range is no match for charging panthers, it evenhave trouble vs mediums now more then ever.
-demo charge for what it does needs a muni reduction, like 45 cost would be fine, look at what the reigal mine does for its cost its a great deal. u cant say the same for demo. i think the demo still needs alot of looking at. if its going to be that weak and have a force retreat it should have way more aoe since its not killing things anymore.
-tripwire change really neccesary? was anyone abusing these crap mine flares there no way, so why are cons ect having to take so long to make them? might as well take off this useless ability then. or revert changes and make them kill again. these thing suck ass and they dont even give vision that long.
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i been using the hell out of the B4 the last few days and its damage is just lack luster asf, when u hit a tank it hardly takes dmg and it just moves out of the way. i feel like its better at keeping units from points but its not a killing unit anymore. it needs a dmg boost 425 or something, its not like the shells ever hit the same spot to hurt a tank like it used to. maybe give it 50% dmg boost at lvl 3 now? idk but its not worth it anymore... i rather take the old 20 pop cap 1 shell one over this tbh |