USF is the only one that has a real problem with this. Soviets have everything they need to take on a forward OKW position. EVERYTHING. Indirect fire,smoke,beefy cheap infantry..
EDIT
*Cough cough* a heavy tank
SATCHELS! |
If that would really be the issue then they could just make MG squads unable to cap / cap at reduced speed.
Won't help in larger game modes as they aren't about capping points. |
at least if done right the blobs would have a clear weakness being having the SS officers picked off rending the volksturn practically useless!
Snipers4theWin? |
[...]
Still, said abilities should be on the KT and Tiger, both should have an ability that increases their ROF (or range maybe?) at the cost of a heavy amount of muni.
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That is because bunkers do not cost 80 fuel my friend!
You know, soviet's T3 and T4 cost 120 fuel and I didn't noticed them doing that kind of pudding. |
Maybe have two players go M3s to get advantage early game, then swarm the field with T-34, mines and demos, then call in? That's the only solid way i can think of
get #rekt by Puma/FlakHT/Luchs
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/fixed4u |
wait, so the range marker increased but you couldn't shoot any further with the bulletins?
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2 x [Sniper Team Sight +5% and Cooldown -2%]
Snipers spot for themselves, which is HUGE. |
A thought that occurs to me more and more as I read these forums is just how much more peaceful and reasonable the whole site would be if we banned Alexandavar on general principle...
^ |
I'm getting more and more convinced that in 4v4 *IF YOU FOLLOW THE META* the balance is fine - the people are fucked. |