In the nicest possible way, point not found. In any mature RTS or FPS you approach it as a noob at your peril. I played some Titanfall recently as a noob and went into it utterly expecting to get my arse re-bored then handed to me sans lube.
Which is what happened.
So people stepping into CoH2 MP, I suspect, are doing so knowing full well they are getting a taste of what the competition is like once they stick at it.
The problem comes when you move from large scale team battle FPS with regular re-spawns and no real player power schism- just player quality.
In something like Counter Strike, you can be a massive noob and die every game. But you'll always respawn, always have a gun, and you can start every round fresh. It regularly resets the playing field so even the noobs can learn from the last life and try better next time.
In CoH2, the number of players is 8 max. In CoH2, a noob that fudges his play is stuck with a crippled army that can't fight on an equal field any more because of veterancy and resources. In CoH2, your noob mistake does not last a mere five minutes. You're stuck with your errors having cost you the game in the first five minutes but making you sit through a hopeless struggle for a further 20.
And I certainly feel bad when I know my opponent isn't skilled, is trying, but no longer has a chance. It's dull for me and it's frustrating for them.
Only more players and tighter MM spread can really fix that. Something we can't magic out of nowhere, sadly.