The Great "Free weekend Kill-a-Puppy" massacre.
Posts: 589
How is it even possible to be matched against these poor guys? It feels how I imagine killing a helpless puppy must feel, looking up at me with those sad little eyes, whimpering, whilst I take a meat cleaver out and promptly chop it's head off. This doesn't feel good to me, and I'm pretty sure it doesn't feel good to that poor free weekender.
So at the end of tomorrow, when the free weekend is over, I'm pretty sure for most of these guys who joined in for the free weekend, if they've dipped their toes into multiplayer, are going to have a lasting impression of being slaughtered.
This also showcases just how bad the matchmaker is. There are plenty of people online, with roughly 65-35% split for the factions. There must have been a better match up for both teams, in the numerous games I've played.
Is this a good idea ultimately for marketing? Well played Relic, well played...
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Posts: 589
Also thanks for taking time out of your busy Hollywood schedule, to post in this thread Owen!
Posts: 951
Which is what happened.
So people stepping into CoH2 MP, I suspect, are doing so knowing full well they are getting a taste of what the competition is like once they stick at it.
Posts: 589
Any RTS worth it's salt will either have some kind of competent match maker (SC2), or it'll have a lobby for games, that's intuitive to use, so that noobs can set up noob friendly zones (VCoH).
Coh2 has neither.
Posts: 627
In the nicest possible way, point not found. In any mature RTS or FPS you approach it as a noob at your peril. I played some Titanfall recently as a noob and went into it utterly expecting to get my arse re-bored then handed to me sans lube.
Which is what happened.
So people stepping into CoH2 MP, I suspect, are doing so knowing full well they are getting a taste of what the competition is like once they stick at it.
The problem comes when you move from large scale team battle FPS with regular re-spawns and no real player power schism- just player quality.
In something like Counter Strike, you can be a massive noob and die every game. But you'll always respawn, always have a gun, and you can start every round fresh. It regularly resets the playing field so even the noobs can learn from the last life and try better next time.
In CoH2, the number of players is 8 max. In CoH2, a noob that fudges his play is stuck with a crippled army that can't fight on an equal field any more because of veterancy and resources. In CoH2, your noob mistake does not last a mere five minutes. You're stuck with your errors having cost you the game in the first five minutes but making you sit through a hopeless struggle for a further 20.
And I certainly feel bad when I know my opponent isn't skilled, is trying, but no longer has a chance. It's dull for me and it's frustrating for them.
Only more players and tighter MM spread can really fix that. Something we can't magic out of nowhere, sadly.
Posts: 889 | Subs: 1
The Case for Why it is Bad
If a new player is trying out the game on free weekend, they are currently being exposed to a multiplayer game state that many people are frustrated with. Bugs are a big issue, and extreme balance outliers (Axis 3v3, 4v4) create a frustrating situation for both factions. Additionally, if a player decides to buy the game, they will have to readjust to whatever balance changes happen this month.From a marketing stand point, I also feel they should have waited until their fancy new features were introduced. Obs Mode, other stuff that will "blow our mind" according to Cynthia. That adds huge value to the game. The added value may result in more purchases, if they waited until the October patch was released to have the free weekend.
The Case for Why it is Good
On the other hand, the huge increase in players may provide a large volume of extra data Relic can analyze. We know they track game data, and increasing your sample size before finalizing a patch may help make final balance decisions. I heard talk of an open beta next week, but I don't know if this was announced in the stream (missed most of it).Posts: 127
Posts: 10665 | Subs: 9
.............. I heard talk of an open beta next week, but I don't know if this was announced in the stream (missed most of it).
It was
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Permanently BannedPosts: 2181
Posts: 158
well I'm not really sure how it could make things any worse, even if it doesn't necessarily improve either.
pretty much this , I would say it would be better to have had this happen after the october patch ( in case its any good ) . However it doesnt hurt either. If we gain some more players it was worth it
Posts: 1158
Should there be a free weekend or should people continue ignoring/not knowing about this game?
I'd rather they come on here and get beat down rather than never play it all.
Posts: 127
Posts: 1355
If someone plays the game (without having to buy it) and not like it, he will leave. If he likes it (buys it) he stays.
That simple
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