More accurately, two of them. Specifically speaking, Button and Target Weak Point. With that in mind, let's look at how they were a while ago.
Target Weak Point (Previously):
45 Muni
Requires Vet 1
Requires Penetrating Hit(?)
Finicky To Aim At Very Fast Tanks
Stops tank Completely
Does Damage
Impossible to interrupt, prevents vehicle from using any abilities
Button (Previously):
45 Muni
Requires Buying Expensive DP's
Makes Tank Very Slow
Did Not Prevent Rotation or Turret Turning
Cancelled by Guards Dying
Cancelled By Guards being Issued a Move Order
Cancelled By Tank Leaving circle
Cancelled By Guards seeking Cover and Moving Back
Cancelled By (Cheaper Than Button) Smoke Ability
Cancelled By Guards Being Forced To Retreat
Changes in recent patches:
Button No Longer Stops the Tank from Shooting. Including at the Guards Buttoning it
Target Weak Point Got Super Easy To Aim
So can anybody explain to me why Button was thought to be so good that it had to be nerfed into oblivion whilst TWP got a buff to its easy of use and versatility? I'm just curious at to if anybody with a brain can justify that, because it's sat poorly with me for a long time.
Because it's hilarious to see a guard squad button a Flack HT, only for it to immediately spin the gun onto them and obliterate them in moments. Real Classy. Ostwinds, Brummbars and KT's equally hilarious.
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