USF, Vehicle Crew
Posts: 104
I know this is probably never going to happen in advance , But I was wondering on what everyone's thoughts would be of adding the usf vehicle crews to main base (tire 0). This would allow usf with more options in the early game as well as some build diversity. (close ranged mini flanking unit/tank re-crewer)
Am I totaly off?. Thoughts?.
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Why not, mabye people will try using armor company and the thompson upgrade if they actually have units to upgrade
Vet bonuses for VC are trash from a combat point of view, they're not worth the muni you need to sink on them.
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They repair quite well though, so I would like to build replacements for abandoned vehicles though.
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That said, it might be much of a problem if they are found in later tiers. Tier zero? No way.
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There is zero combat value in vehicle crews.
But you can give then Thompsons for 90 ammo (if I'm right)
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Which, it is argued contrary to actual gameplay results, it somehow makes them less useless.
But you can give then Thompsons for 90 ammo (if I'm right)
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Imagine a circle jerk fest where AA halftracks run around the map and return to base for the "pit crew" of several vehicle squads repair them at a very fast pace.
That said, it might be much of a problem if they are found in later tiers. Tier zero? No way.
Rear echelons repair faster than vehicle squads.
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