As to the part of your suggestion about reducing LMG efficiency vs units in cover, if I understand stats correctly on this, I think it is possible to adjust the weapons performance specifically vs different types of cover, so that could be done in practice.
As to the dps at different ranges as the other part of your proposal, that ofc should be quite easy to adjust.
So ypur suggestion is atleast possible to implement, as far as I understand the games mechanics.
But, whether to do so or not?
Just have to comment a bit on historical accuracy, since you mention that peripherally as part of your justification. True MGs, in all varieties, IRL, are primarily used to suppress enemies by throwing huge amounts of lead downfield. If you are standing/running in the field of fire of an MG, you are as good as dead. Having fired an MG into popup targets in both a prepared forest and espevially in an amphibious landing scenario approach, its ridiculously easy to knock them down. Perhqps you know the lyrics/meme of "Pop pop pop, watch the bodies drop"? Its like that, no kidding.
So hough I agree that perhaps their effectivness should be reduced vs units that stay in cover (especially because LMGs dont really carry a significant suppression element), I think that would however need to be counteracted with a stronger effect vs units NOT in cover. Assaulting an MG through the open, even an LMG, is suicidal IRL. It just cant be done.
From my own conscript experience in the Finnish army, and how we are taught to build a defensive line, and how to assault the enemies, this is drummed into us time and time again. MGs are a core weapon to secure a flank, the field of fire which covers the entire approach to the defense line. The thumb rule is you need atleast 3x the men, to even consider assaulting a position supported by a MG(LMG or HMG). Why? For the very cynical reason, that you need to present so many targets, from different approaches, that the one barrel cant point at them all at once, and finally someone gets close enough for lethal effect.
Historically also, there have been truly heroic assaults on MGs, but almost without exception, that has meant the obliteratiin of the entire squad/platoon, except for one lucky/insane guy who manages to get close enough close enough, while his friend get killed, to throw an explosive, or unload a full SMG clip, or even in hand-to-hand combat in some truly exceptional cases of hardassity (new word) into the position (oftentimes already fatally wounded themselves).
So that presents a problem, because if LMGs are less effective vs covered units, they then also, logically, need to be more effective vs uncovered units, which means Assault/close style units would have an even harder time approaching, necessarily often out of cover, so it sort of defeats the purpose of making Assaults more effective (which I figure was your primary desire, yes?). Mid/Long range units in cover could slowly shoot at it, but frankly most infantry just cant match mid/long range dps of LMGs, even if a cover modifier was applied, unless they ALSO are carrying an LMG.
See what I mean?
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