I see what you mean, but I dont think that is how Cruzz meant it.
Currently LMGs rip a single model to pieces with a force multiplying effect.
This is the case no matter if there is 1 or 6 models in its target range.
As I understand Cruzzs suggestion, it would mean that the DPS is spread, equally, and divided in total, across the models within its range, in that specific unit that it is firing at.
Not, as you seem to conclude, that every model receives the full DPS.
This seems to be a common misconception.
Ofc it doesnt mean an LMG hits each model in its spread, with full force.
It actually means that each model gets hit with a dps, as divided by how many models are being hit, from the sum total.
So if there are 6 models in the range, each model receives 1/6 of the total.
If there are 2, each recrives 1/2, of the total.
The net result is that individual models dont get chewed to bits, but instead the damage is spread, especially when closer in. Meaning units receive less immediate model attrition, meaning they sustain models and their own reciprocative DPS from those crucial models, for longer. Meaning they are more effective vs an LMG placement, once they are at their optimum.
You touch on a very important point though.
Basically, a change like this, makes LMGs, of all varieties, a unique kind of weapon.
I think this is a good thing, for the following reasons:
-More LMGs have entered the game. Its become a "staple" kind of upgrade like never before.
-LMGs have been considered a kind of "small-arm" like any other, and filed under the same kind of stat profiles. This is imo no longer representative of the LMG class. But LMGs are NOT a kind of small arm. They are very different, in many ways, especially due to internal setup timers.
-What Cruzz is indirectly suggesting, is that LMGs become a specific kind of sub-class of infantry upgrade, with its own internal balance.
This is excellent, because it means, after Cruzzs change, that LMGs do general dmg, rather than single target (as other small arms do), means LMGs of all varieties, can subsequently be balanced separately to each other, according to the specific needs of each faction.
I think universally, DPs where considered rather shit. Problems with cost and range optimisation (ehich are serious and have been overlooked FOREVER) aside, DPs actually provide a perfect example of why Cruzzs suggestion is so to the point and ingenius.
Why?
The primary problem, until now, i the above, is ironically exactly that which demonstrates Cruzzs solution.
Bear with me for a second.
The problem with DPs is, primarily, that it is 2 (TWO) weapons focusing on 2 (TWO) different models.
Result? They look "shit", because their total DPS is spread to 2 models, for less "lethal effect", on either one, as compared to thr LMGs single target rippage.
See what I mean?
Thats the kind of generalised LMG effect we can expect from Cruzzs suggestion.
And whats even better, it therafter opens up the possibility of truly differentiating LMG faction types, according to needs and a whole slew of stats that simply cannot yet be accesed, because of the single target natue of LMGs.
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