Ostheer heavy armor requires T4 (Tiger, Ele, Tiger Ace).
Ostheer medium armor and light vehicle require T3 built (P4 command tank, Puma, Stug-e).
OKW's call-ins require 2 HQ buildings set up (P4, Ostwind, Jagdtiger, P5 command tank)
USF's armor call-ins require Major (E8, M10, M4 105mm, M7)
Soviet call-ins require T3 OR T4.
Lets try running with this list as a basic framework for how to implement this, for purposes of this discussion.
So guys, what are opinions on this list in quote?
Any objections/additions/support for it?
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Scheme: Yeah, thats pretty much the kind of cost efficiency issues I was seeking to address with this.
Calli s have circumvented/bypassed the entire Tier based core of the game.
Rather than being an additiinal diversity to meta, they have instead more or less completely replaced native tier units, and marginalised nin-callin Commanders.
elchino7: Tier tying would be the first step in equalising callins back into the tier and cost structure. Performance of individual units can be adjusted afterwards and though the point is noted that yes, native units still are quite crap in comparison, atleast the tiers will be built, rather than completely bypassed as now, meaning a non-callin Commander option can rely on native units at a more cost efficient ratio to the opponents expenses on the callins. Its sort of secondary to the proposal, whether people will build native units or callins once they have built the tier. What is primary to the proposal, is that they will infact have built the tier inorder to have the callin option activated in the first place.
Strategos: Yes, CP increases are feasible too, and I figure they can be done whether or not tier tie ins are implemented or not. In both cases, it helps draw out the time tier units have to operate before statswise superior callins arrive. Blitz made a similar observation.