I just read the ISU52 wiki entry for some reference.
http://en.m.wikipedia.org/wiki/ISU-152
Its a great introduction to the historical equivalent, with some very cool and specific references to tactics involved in it. Unusually much so, compared to many other wiki entries Ive read, as inspired to do so by CoH2.
I recommend it to anyone who doesnt already have even more extensive knowledge of how this armor was fielded. Its quite inspirational for how to field it in your own matches.
Ironically, from my reading of the wiki, it performs ingame just about exactly how I envisage it IRL.
But.
This IS a game.
And it cant sustain this kind of, sorry to say, outright OPness.
The infantry/support obliteration is just completely out of whack as compared to its other excellent stats.
It truly was an awesome piece of armor IRL, that excellently filled many roles, but for purposes of this game, the line has to be drawn somewhere.
Edited to add:
However, if there is one way that this unit can perhaps be brought inline while taking a page from historical realism, it would be to dramatically reduce its rate of fire. That is atleast one outstanding option that comes across quite strongly in the wiki, and which perhaps would relegate the ISU52, though incredibly powerful, to a historically accurate, and "playable" level of interbalance.
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