Reposting from my steam discussions post:
The more I've been playing the game, the more I've come to really appreciate how well put together the battalions system is. At least, in theory.
For example, the devs wanted the infantry companies to stand out, but also, at the same time, they wanted every regiment to have squads to capture territory with.
So what did they do? They make it so that all tank and artillery regiments (except two specific regiments which are supposed to be hybrids) have a massive penalty to basic infantry, BUT they still have access to the new "seperate infantry squads" which are way more Battle Rating AND Command Point effective at the cost of not being able to divide up like basic infantry.
In this way, the devs made it so that non-infantry company players have to make a decision: do I take away Battle Rating from my specialized units so that I can put basic infantry in my deck, or do I fully specialize and just take seperate squads to handle capping.
Then we have the specialized regiments like heavy tank regiments, howitzer regiments, etc. There's a really interesting dynamic there, where you get access to higher tier units from the regiment's specialty, but you give up on the generalist discounts of the basic regiment.
I can honestly say that it's incredibly fun to break down a regiment and build it up from scratch. I have a blast figuring out ways to accentuate my strengths while covering for weaknesses.
And honestly, the regiments really do each have their own "feel". I really do love how loadouts can look so different from regiment to regiment, but still fit the "theme" of the regiment.
Honestly, I've given the devs a lot of sh*t about the game, but the battalion system absolutely sells the game to me, hands down. They really did a good job with it.
Profile of donofsandiego
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Youtube: https://www.youtube.com/channel/UCJT-oswDRyOrhrVghT-6ZRw
Steam: 76561198157193379
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