Biggest problem with all nerfs or buffs for DAK is the big difference between USF and UKF
While a simple flameht can be strong against USF and force USF to build t2 for bazooka or spend the ressources for nadeupgrade as soon as possible ...
UKF just chill with tea because boysat rifles will always be ready at the same time where the pio gets his flameupgrade. DAK just wasted early in the game manpower for a unit, which he need to keep on distance at any time and if not - its gone in 2 shots. First shot on long range = 50% hp less and if he try to get close for flamer, he will lose the halftrack 100%.
The general problem for DAK - the design is about a early-mid game faction with support of many light vehicles.
Fighting with just inf will bleed the DAK players manpower balance and will hurt in multible aspects. All other faction have the option to get manpower reductions in one way or a other ( upgrades - battlegroup abilitys ) and have in general cheaper infantry.
A 100% static fight in cheat mod with UFK IS behind green cover on long range vs pzgren in green cover results in a devastating win for the UFK with keeping all 5 models and 60% hp. 300 mp pzgrens stand no chance against 260 mp IS on long range. Even if kar98 would suggest something else, it is better in close combat. So testing maybe pzgren vs 220 UFK pios?
Yep - same result. All 4 models still stand with nearly 50% hp while 300 mp pzgren had no chance in close combat behind green cover. It is just a static fight under perfect conditions. But in general, DAK just bleed manpower in general. You can go closer with pzgrens against IS but while getting close without cover you lose HP and there will be pios nearby or mg, which you need to avoid because you need to tech for nades and flameht vs mg doesnt work against brit because of the point above.
I made screenshots but dont see where to upload here.
So since release, DAK always tryed to reach fast as possible for a unit like flakht or 8rad to gaining the upper hand in the battle against infantry or keep up with it.
Only problem with that is, at this time in a 4on4, UKF will already have at least 3 boysat rifles.
To test it a bit more hardcore, i just made 2 boysat squads on autoattack move against a flakht on autoattack move. First shot on long range sets the flakht on 50% hp - they get pinned, still get the 2. shot out and the flakht is dead. ( both squads close together so they got suppressed both at the same time, which isnt realistically for a real match because a flakht can never suppress the squads fast enough if they are a bit split.
Staying on distance works fine vs bazookas but boysat rifles have a really got range. There is only a very close line between risking your flakht against boysat rifles or finally pinning enough to force a retreat.
If the flakht goes down, at this point you just chill and have basically won your part of the map - centaur call in will be ready soon and boysat deals with anything what a "light vehicle" faction can bring. And because your units do fine without costing that much - you can easly affort still more than the low effort buildorder of boysat + centaur.
To solve flakht - you need to solve the whole faction design.
flakht is without a doubt good and in good hands it can be a pain in the ass. But you walk all the time on a very thin beam if it is against UFK. Any mistake and your vehicle is gone. You can invest even more manpower into upgrades - smoke, more hp etc. and still ... 3 - 4 boysat squads at the wrong time and your vehicles are gone before you can even think about smoke.
Brother I haven't seen "3-4 boys at squad" blobs since a month after release. I can guarantee you that if you switch gears and get squad leader upgrade and an LMG34, you would wipe the fcking floor with 4 boys AT squads. Not even close (as long as they've got CA bonus, which U can give with an ambulance far outside the range of the boys' rifle). |
One complaint of Coh2 was there is no light vehicle play. Coh3 brings us to where peoples complaints brought us. It also matches the war setting in the area.
Another Coh2 complaint was heavy tank stall. Thus light and mediums are the focus. Go ahead and stall for a Tiger, I will have map control with my M8s and Chaffees. Then I will snare and circle your Tiger to death.
It seems like Relic did exactly what people asked for. It just needs more VP tick time (not less), so people can play up to larger tanks before the time runs out.
Mos based take in the thread. |
whar |
Alright alright, I pride myself on being neutral; I like to change sides every once in a while (though I'm generally not playing Axis right now because, well... I like to play the game, and having to wait 10 minutes between every match is a buzzkill).
I would say that the two factions I'm best at are USF and DAK. Brits I'm okay with I think, but Wehrmacht is a bit difficult for me.
I know people say that the bunker spam is OP, but talking strictly about combined arms here: I think that combined arms as USF is way way better that Wehr. Wehr is so inflexible that it feels like once one thing breaks, everything else falls apart, and so you kind of have to do these weird spam tactics in order to actually be useful on the field.
Idk. Maybe I just had a few bad games, but I really feel like combined arms is a bit of a no-go for Wehr (not so much DAK, however), while for the Allies it's more effective in general.
Everyone can spam bullsh* and be effective (if they aren't countered properly), but I've only felt like a diverse army is effective while I was playing USF or Brits.
Thoughts? |
What other objects in Coh3 can be destroyed if you A-Move them?
I have heard streamers saying you cant destroy some cover objects.
I have seen Flame squads destroy items when attacking ground.
I have seen random items get destroyed from small arms fire. Things that should never be destroyed by small arms fire like 3 story fuel cells, walls, etc. This is a major problem for mappers and game play in general.
So it seems like most item are easily destroyed (too easy) but items are not targetable? Is that a word?
Usually the attack move thing only works if it's an "entity", I.E. something owned by a player, the AI, or the world. If you left click on it and it has a name, you can attack move on it. Works for things like sandbags too (at least in CoH 2). |
Thanks everyone. I never would have thought to "attack move" a de-crewed weapon!
I most likely wouldn't have either if I hadn't learned about the attack move tech in a tightrope gaming CoH 2 micro tips video. |
Yeah, very simple trick.
While using AT gun/ Tank/ Bazooka-equipped Squad:
1.) Press Q.
2.) Left click on teamweapon.
3.) Wait until destroyed.
Hope this helps! |
Hmm today I will tell you all about a game that I've never actually played. |
I don’t know how you guys play this, but looking at CoH3, CoH2 is an ideal game. CoH3 is just total spam, spam and spam is 1000 times worse than CoH2, there is no concept of combined arms combat here at all. And this was created by the top players in the Company of Heroes. Disgraceful.
Teamgames, yes. 1v1s and 2v2s? No. |
Playing vs. AI works pretty well for me. Joking but also serious.
Theoretically, the right play is to contest the field to the best of your ability, putting constant pressure so that they can't build.
More realistically, if you get pushed off the field and they can get a bunker built and you can't field a howitzer or the indian mortar, then I think it would be best to shift your army to the flanks, supporting your teammates in order to make a breakthrough, then try to destroy the bunkers from behind later.
Hopefully all the manpower spent on static defenses means that their infantry isn't up to snuff in a battle where you aren't in the crosshairs of a bunker MG.
Outside of the pak howi and indian arty, AT guns and squads equipped with bazookas (standing behind the bunker ofc) are the most efficient counter to bunkers, I think. If they don't have good indirect, then you can simply use scouts to give sight to AT guns while they demo the bunkers.
Of course, this is a 4v4 strategy, and also I'm like rank 1,000+, so take what I say with a grain of salt. |